- Joined
- Jan 17, 2010
- Messages
- 6,110
Do you have some time to help me with damage deal/block/detect etc vjass system?
I want to create:
Critical Attack:
- Chance.
- Damage multiplier.
Block: (work when unit has shield, or some spell)
- Chance.
- Damage reduction.
- Damage reflection.
Evasion:
- Chance.
Bash: (Deals no damage)
- Chance.
- Stun Duration.
Hero attributes, items and abilities can increase/reduce values.
Should work only for 1 hero in game.
I need nice floating text messages (different color can do as well) for each thing shown above.
Color red: When hero take any kind of damage.
Color yellow: When hero block (above hero how much blocked)
Color soft purple: When hero reflect (above unit how much reflected)
Color white: Above unit when unit take damage
Color soft green: When hero evade attack
Color soft blue: When hero deal bash/critical damage to unit (above unit)
Or just let option for me to change it
Please I need TEST MAP with here within it, and few spells/items that will show me that you did job.
I will give you credits and some rep
I want to create:
Critical Attack:
- Chance.
- Damage multiplier.
Block: (work when unit has shield, or some spell)
- Chance.
- Damage reduction.
- Damage reflection.
Evasion:
- Chance.
Bash: (Deals no damage)
- Chance.
- Stun Duration.
Hero attributes, items and abilities can increase/reduce values.
Should work only for 1 hero in game.
I need nice floating text messages (different color can do as well) for each thing shown above.
Color red: When hero take any kind of damage.
Color yellow: When hero block (above hero how much blocked)
Color soft purple: When hero reflect (above unit how much reflected)
Color white: Above unit when unit take damage
Color soft green: When hero evade attack
Color soft blue: When hero deal bash/critical damage to unit (above unit)
Or just let option for me to change it
Please I need TEST MAP with here within it, and few spells/items that will show me that you did job.
I will give you credits and some rep
Last edited: