I was literally doing one least play test through the four game modes of my game, and on the fourth mode it crashed.
I got an error that locked up my whole computer and said something about:
File CDataAllocator.cpp
Line: 152
I couldn't find any more information, and I'm not sure what this means.
All I can think of that cause these types of crashes are things like timers triggering an infinite loop, dividing by 0, or creating -1 units. My map is massive now, and it hasn't had crashes like this... ever. I haven't added very much new to the map at all, except this time I was playing with several people. One might have been afk and disconnected. I've added some "GetLocalPlayer" custom scripts to help with multiboards. Could that cause problems if a player disconnects? I should say we didn't see any lag or anything, and I don't think it's leaking for that reason.
I had a similar bug earlier when I had a repeat trigger going very very fast (possibly every 0.0 seconds). But this is a sudden and hard crash.
I don't imagine anyone can help with this, but it's rather soul crushing so I figured I'd try.
I got an error that locked up my whole computer and said something about:
File CDataAllocator.cpp
Line: 152
I couldn't find any more information, and I'm not sure what this means.
All I can think of that cause these types of crashes are things like timers triggering an infinite loop, dividing by 0, or creating -1 units. My map is massive now, and it hasn't had crashes like this... ever. I haven't added very much new to the map at all, except this time I was playing with several people. One might have been afk and disconnected. I've added some "GetLocalPlayer" custom scripts to help with multiboards. Could that cause problems if a player disconnects? I should say we didn't see any lag or anything, and I don't think it's leaking for that reason.
I had a similar bug earlier when I had a repeat trigger going very very fast (possibly every 0.0 seconds). But this is a sudden and hard crash.
I don't imagine anyone can help with this, but it's rather soul crushing so I figured I'd try.