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Coruscant

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
No Star Wars-map is complete without the republic capitol-world of Coruscant. It is known for being completely covered with a single, massive city, and for its name being very hard to spell.

Like all the other planets, this one has a modeled shadow tied to the head bone. You can find more information about this in the descriptions of the other planet models.

Similar to the lava planet, the city lights will penetrate the shadow on the dark side of the force planet. Since the surface is rather dark the effect becomes subtle, but i still think it is neat. This one was a bitch to texture since it contains lots of circular elements, which are easily disorted by the wrap, but i am very happy with the final result.

EDIT: Added higher compression and saved about 20kb. Hope it doesn't ruin the quality too much.

Keywords:
coruscant, planet, city, space, star wars, republic
Contents

Coruscant (Model)

Reviews
Moderator
16:16, 7th Apr 2014 MiniMage: While I still find the model to be excessively big for such a simple model. I will approve it. If you are able to lower the filesize any further, I will increase the ranking.
  1. 16:16, 7th Apr 2014
    MiniMage: While I still find the model to be excessively big for such a simple model. I will approve it. If you are able to lower the filesize any further, I will increase the ranking.
     
  2. Mechanical Man

    Mechanical Man

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    You made it for that russian dude making a campaign? :)
     
  3. Heinvers

    Heinvers

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    wow, impressive. great work man:)
     
  4. Fingolfin

    Fingolfin

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    No, i started making this long before, while i was doing the other planets. I just never finished it because it kept looking like crap no matter what i did. I came up with a method recently though, using monochromatic noise to make the lights, and it worked much better, so here it is.
     
  5. MiniMage

    MiniMage

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    The filesize is insane, please work on lowering it.
     
  6. Ahotnik001

    Ahotnik001

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    wow, this is pretty good, :)
     
  7. A Void

    A Void

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    Very simple. I don't think this model will ever be used- look at the file-size. For such a simple model the file-size should be smaller, please lower file size. 2/5, I will increase rating once changes were made. Nothing too impressive... The texture looks nice if you view it trough 3D Mode or In-Game, Editor.
    PS: Heinvers, look at the poly count.
     
  8. Heinvers

    Heinvers

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    I know his models are usually high poly. But I really don't care, it's pretty darn good for scenic terrains. So file size doesn't count that much to me.
     
  9. Tauer

    Tauer

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    Awesome :)
    Might be a little too high poly, but still pretty sweet.
     
  10. A Void

    A Void

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    So you dont care about poly count but why did you then agreed that poly count was too big on Basketball Ring ?
     
  11. Heinvers

    Heinvers

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    wow, now you question me:) I think I was drunk back then. Nevermind that.
    I think I meant to say that the polycount is good. I must have quoted that guy by mistake.
     
  12. A Void

    A Void

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    Personally for me poly count does not matter, but it made me wonder when you said that you dont care about poly count of this model rather than basketball ring. :)
     
  13. Fingolfin

    Fingolfin

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    The polycount is not the issue here - the model itself is less than 40kb. The reason the filesize is large is due to how grainy textures, such as the city lights texture, are compressed worse than those with flat colors. Hence, the surface texture only requires 60kb, while the city lights take up 170kb, despite them being the same size. If i reduce the size of any of them, it will blur so bad you will not recognize what this is supposed to resemble. If i were to combine the city lights with the ground, i would not be able to make them unshaded, which means they would not glow. I have tried this and it looks really poor.

    Just accept it for what it is unless you have contrstructive ideas on how to reduce filesize. For someone making a Star Wars map, this might prove invaluable.
     
  14. A Void

    A Void

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    You can use MDX Squisher. I hope that tool does not touch textures?
     
  15. Fingolfin

    Fingolfin

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    It would work, but it only affects the size of the model after it has been compressed into the MPQ-archive of your map, it would not make a difference here on the hive. It also does nothing to reduce the filesize of the textures - only more compression can do that.
     
  16. A Void

    A Void

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    My final rating 4/5. Useful for Star Wars based maps and space terrain. If anyone is finding the file-size too large please use MDX Squisher.
     
  17. Stanakin

    Stanakin

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    Heh, awesome.
     
  18. A Void

    A Void

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    A better image of the planet so others can see the nice texture you made there. :)
    [​IMG]
     
  19. Solu9

    Solu9

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    Hmm very nice planet you've got there.
    The size? Screw that.
    I for one will be using it anyway. For single player maps or campaigns it doesn't really matter.