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[Crash] Corrupted models/textures

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Level 24
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Aug 1, 2013
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Now I am done with it!

I have a few models that crash every single map that exist... as long as the models are used.
I attached a zip with a simple model and texture that I would like to use in my map.
However, when I set the model of any object to that rock, the editor crashes before I can press enter.

Can someone find out how the hell this is possible and how to solve it?
(It happens on more models.)

EDIT:
It doesn't happen when the texture is missing.

EDIT:
It doesn't happen when a different textures is used.

EDIT:
The texture used in this model is corrupted... in some weird way.
I added a second .zip ("Corrupted and Uncorrupted") where both the corrupted and uncorrupted textures are in.
There is not even a single difference between them as far as I see.
 

Attachments

  • CORRUPTED ROCK.zip
    274.8 KB · Views: 62
  • Corrupted and Uncorrupted.zip
    564.4 KB · Views: 79
Last edited:
Level 26
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Aug 18, 2009
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4,099
I do not know either, but Wikipedia says

Image data may be stored raw, or optionally, a lossless RLE compression similar to PackBits can be employed.

so well, Gimp can probably load both types and saved it as RLE/none, which wc3 may struggle with. You should convert it to blp for use in wc3 anyway (which also has multiple variants btw) and the conversion program may/should output the same regardless of RLE compression or not.
 
Level 24
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Aug 1, 2013
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4,658
The weird thing is that the model works fine... but I have to edit the path to the textures because I want to use it as local files and I don't want to spamm everyone's main folder.
When I change the paths with Notepad++ or mdxPather, the game then crashes... so there are several things that crash the game when used in combination.
(Another model has the same problem and that one uses .blp textures.)

I have to use local files because the map without models etc is already 5MB and I intent to play it on B.net
 
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