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[Import] Where is the blighted tree model?

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It's the ReplaceableTexture ID on the model. If any DESTRUCTABLE is classified as a TREE and has ReplaceableTexture 32 on the model and in destructable settings, the texture will change from:

ReplaceableTextures\AshenvaleTree\AshenTree.blp

to

ReplaceableTextures\AshenvaleTree\AshenTreeBlight.blp

So if you have your own texture, let's say:

something.blp

When you place that destructable on a blighted land it will turn into

somethingBlighted.blp

So basically:

1) Base your destructable off a tree
2) Set the ReplaceableTexture to the texture you want
3) Make sure that texture has ...Blighted.blp version
4) Make sure the model you are using has a material that uses the Replaceable Texture 32 texture (you can create them in magos, or just look at how it is done on blizzard's tree models)
 
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