- Joined
- Nov 22, 2004
- Messages
- 192
Hello ! I have read the threads about this subject, but no one found an easy working answer yet. I actually founs a custom script here to destroy, then regrow the blighted trees, but they regrow with the blighted tree model!!! And by the way I blighted the region via a trigger and then removed the blight via trigger, but the trees stay blighted. Would there be a custom script to make them to their unblighted model?
Here is the custom scipt link I used to destroy and regrow.
Basically it was custom script: local destructable BADTREE = GetDyingDestructable()
and custom script: call DestructableRestoreLife( BADTREE,GetDestructableMaxLife(BADTREE), true)
Thanks!
Here is the custom scipt link I used to destroy and regrow.
Basically it was custom script: local destructable BADTREE = GetDyingDestructable()
and custom script: call DestructableRestoreLife( BADTREE,GetDestructableMaxLife(BADTREE), true)
Thanks!