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Blighted Tree models/etc

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Level 12
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Mar 16, 2006
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Working on terrain in my map, but along the cliffs where I need a few trees blighted (to match the surroundings), they are blighted in the editor, but not in game.

Any way to get the blighted tree model by itself as a tree on its own? Or does it HAVE to be on blight?

Thanks
 
Level 19
Joined
Aug 24, 2007
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I think its a tag which you use like
Animation - Add ---- tag to ------
example
Animation - Add alternate tag to Illidan <35> gen
 
Level 12
Joined
Mar 16, 2006
Messages
992
I think its a tag which you use like
Animation - Add ---- tag to ------
example
Animation - Add alternate tag to Illidan <35> gen

Nope.

It only allows units, not doodads.

I will bite the bullet and live with my off-color trees, but I really would like a solution to this problem.
 
Dudes. You only need to edit ReplaceableTexture field. Click on a thumbnail to see how it is done.

Go to replaceable texture field (in ashenvalle tree doodad for example), then modify it from "ReplaceableTextures\AshenTree\AshenTree" to "ReplaceableTextures\AshenTree\AshenTreeBlight"
 

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