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Concepts of how to create textures and Copyright

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Deleted member 207880

D

Deleted member 207880

Hello.

I'm here to ask you some associated questions on how to create textures. What are the bases and references I need to create one? I'm not good at drawing. But can I still do something relatively good? Can I create good textures based on photography of real things like walls and floors?
I've searched the internet and haven't found anything that can help me.

I'm studying Blender in a course. However I think they not will teach how to create a texture from zero. I already asked questions about creating textures above. But if I want to use one made, no copyright issues. What reliable places to get paid and free textures? Without having claims (lawsuit) and copyright issues?
 
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It is not directly associated with Warcraft 3 and retexturing. But how to create a complex texture (don't apply solid color or paint bucket on the surface of the 3D model). Applying these textures in simple buildings such as houses, towers and apartments.

I also want to learn how to map (understand how criteria work) the surface of 3D models for texturing in Blender. Example: Have a different texture from the roof of the remaining of the house.
 
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