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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Combat Zone 3.6

Submitted by N-a-z-g-u-l
This bundle is marked as approved. It works and satisfies the submission rules.
Combat Zone is some kind of Battlefield for Warcraft III. It has a very good, almost lagg-free physic engine, and uses only arrow keys and hotkeys. The physics contain knockback, acceleration, sliding, ground friction, air friction, uplift, gravity, collision damage and bouncing. An AI is included, for Aiming Rockets and for extra AI bots which can be added ingame (-addbot 0 will make a bot follow player 0, red). The map uses Warcraft only for hotkeys and for placing the models, movement and so on is completely scripted and optimized as much as possible. Currently the map is some kind of demonstration, not a real map, it has no victory conditions, but makes fun nontheless. There are different vehicles like planes (Me 109, F22, A10, B17, B2 Stealth, MIG-29), helicopters (Cobra, Orca), ground vehicles (Hellhound, Hammerhead, Tank, MLRS, Jeep, Titan) with all different characteristics. Want to fly into the enemy with your plane and use your ejector seat milliseconds before impact and then open your parachute? Or unleash the force of a nuclear bomb? Nail your enemies with Machine Guns? Start a futuristic war with Plasma and Photon Guns? Burn your opponent with a Flame Thrower? Use a Smoke Grenade and overrun him? Teleport next to him? Evade his missiles with missile flares and then chase him to death between large city buildings with a jet? Be creative.

And still, the map has very small delay, compared to the average delay in maps using arrow keys.

VERY much thanks to all creators of models I used, this map without imports wouldn't be what it is now. I hope the way I gave credit to modelers on the loading screen is enough.

Have fun with it, and give feedback to me!


This map is unprotected, for everyone who want to take a look at the engine. If you want to create a mod, notify me.

Keywords:
Combat Zone, Battlefield, Modern, Flight Simulator, Tanks, Planes
Contents

Combat Zone 3.6 (Map)

Reviews
Moderator
18:57, 10th Jan 2009 Rui: As I always say, modern warfare is not my type, but this one is a must-try. The desync bug is a downside, but it is still worth a shot. See my full review here. With a rating of 7/10 (3,5), this map is Approved!
  1. Discohydra

    Discohydra

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    Well, I wounder when a new version is going to come out, Or is this map deserted?

    This map is really really nice, Dont give up on it now!

    Some players i have played with have said that if they could play this game instead of sleep they would.
    Please please please dont give it up.
     
  2. N-a-z-g-u-l

    N-a-z-g-u-l

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    sorry guys, but it doesnt seem like i will continue working on this map

    the turn speed of planes already is different...^^
     
  3. hookah

    hookah

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    Sad:cry:
    anyone will continue it?
     
  4. Discohydra

    Discohydra

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    Awwwwww

    Thats too bad....

    Oh look, The soul that you put into that map is escaping!
     
  5. chenlimin

    chenlimin

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    N-a-z-g-u-l, don't stop,I was stun when i first play it,i think how can there be such great map, the map is great.You might want to open a project in the forum so that we can all help, or if there is really no turning back no matter what we do, pass the map to some one and give him all right to work on the map.BUT no one can match your mapmaking skill without you the map will be worthless, don't even give up on this map.
     
  6. hookah

    hookah

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    DONT STOP NAZGUL!:D
    it lags on net. any idea why it is?
     
  7. Jan Mikhail

    Jan Mikhail

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    Eh, bad spelling. The correct name for the stealer is Elxmonster. And, please, N-A-Z-G-U-L, please don't stop! I'm begging you! I really like this map! 1000000/10!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Please don't stop!:cry:
     
  8. N-a-z-g-u-l

    N-a-z-g-u-l

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    here we go, yet another version of Combat Zone:
    - Planes properties are changed a bit (lower acceleration, but about the same top speed)
    - Rockets have a slower turn rate
    - Hammerhead has a Gravity Gun (A projectile which creates a gravitation field after 2 seconds. It pulls units to the effect and deals damage, is strong enough to lift up tanks easily) instead of anti air rockets
    - Tank has an Artillery Shot (Target distance cant be changed) instead of Smoke Grenades
    - MLRS can launch smoke grenades
    - Jeep has standard grenades
    - New plane: Ju87 Stuka, same properties as Me109
    - Me109 and Ju87 can now drop bombs
    - Worked a bit on the AI (Improved bombing, optimized the AI for new plane properties, Orca now uses its photon torpedos)

    Plans for the future:
    - Nuclear bomb instead of missile, alternatively make the missile aiming
    - An ability which shoots multiple rockets, but randomly turning rockets, no aiming
    - A projectile which divides into several fragments after some time (possibly artillery)
    - Ion cannon to request from the sky (?)
    - Other weapons of mass destruction (like Gravity Gun now)
    - Bugfixes (Something causes a disconnect, sometimes an error occurs which aborts the script, and it can happen that your soldier isnt recreated)
    - Perhaps some other improvements on the AI, planes are still crashing into buildings sometimes or blow up themselves with bombs dropped on a too small distance... a ground AI doesnt seem to be an option right now

    However, i cant guarantee that i will continue work on the map once again... i just was bored and got into this map again

    and thanks again for all your comments on this map, it well, it built me up in some way
     
  9. Supermj

    Supermj

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    Well... sadly it still will not open on my mac. I just got an update to the latest version of mac and i thought that might make it finish loading without crashing the game, but oh well... And the loading screen still says 3.2 . you forget to change that.
     
  10. Discohydra

    Discohydra

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    Alright Nazgul, You have to work on this, I've seen some peoples reactions, They are amazed, You have to, HAVE TO, continue this game, It is the best physics engine that ANYONE has seen. EVER.

    And also, PM me if you want me to give you suggestions, And ill give VERY good feedback.

    I found a bug:
    When tanks go on the boosters to high up on the air, EVERYONE disconnects!




    Useful tips: Both the tank shot and the artillery shot have a range of about 120m on the radar.
    The tank shot radius can be changed by gravity, making some wild ranges, with some ranges extending beyond 15000 in -farz
    in .1 gravity the tank shot can reach some 400-425m in the game.
    in .2 gravity that ranged is about 3/4 of what it is in .1
    in .3 that range is about 2/5 of what it is in .1
    in .4 its about normal range give or take 10 meters

    With the decimals of course im talking about gravity.

    Another tip: WW2 planes get MUCH easier to fly in lesser gravity, because you dont have much weight stalling the engines.
    -reducedoodads helps ALOT when yours training your fellow teammates how to play in an aireal vehicle.
    Night fights are fun! ^_^
     
    Last edited: Jun 6, 2008
  11. hookah

    hookah

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    "and it can happen that your soldier isnt recreated"
    I yust had that bug when the gravity gun killed my soldier.
    u should put in a command which activates that script. "suicede command"

    also u could add these commands:
    -easy (for noobs) -normal -hard (for pros)
    which would change the gravity colldmg fog and things like that.
     
  12. Zeal.kg

    Zeal.kg

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    Awesome man!! 5/5 :D

    you should make some objects destructible.That would make the game much fun.
     
  13. Bumkt

    Bumkt

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    Great map, any chance you are going to add in weapons people can use or maybe class choices?
     
  14. N-a-z-g-u-l

    N-a-z-g-u-l

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    yes, its a possibility... perhaps i will add that

    now, here are the changes for version 3.4:

    - System/Performance improved
    - New Vehicle: Colonial Raptor, has a plasma bomb and double machine gun, gravitation effect is only 10% of the standard (controlled like a plane)
    - Artillery Shot splits and then reaches the target in 7 parts
    - Rocket Hail ability for MLRS, 4 unaimed rockets at cost of 2 mana points
    - Some smaller changes like the city terrain and things i dont remember
    - Fixed 3 bugs which caused "Loop Thread aborted!" (Getting off a plane on the roof of a city building, a Jumper-related bug, zero and negative gravity bug)
     
  15. Discohydra

    Discohydra

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    Yes!!!

    Very Very Very good improvements!

    Would it be possible to make the Tank and its artillery separated? I mean, Make a new vehicle thats completely non-missile artillery based? Like a towed howitzer? With Frag, Napalm and HE rounds?

    I liked the new Colonial Raptor VERY much. Very good addition, It took me a while to find it though.

    Very good bug fixes. My friends enjoy a 0 gravity game.

    Very good fix to the city terrain, It was hard trying to get to the Hellhound. And i also notice you layed it out like a parking lot. Planning any new vehicles?

    Alright, Thats a certain 5/5 for this map, if there was a better score, I've give it better.
     
  16. Fargon

    Fargon

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    One of the best maps I've EVER played!!! It just needs a little more work before its perfect.
    Oh and I tried that tank thing again and nothing happened...
     
  17. Discohydra

    Discohydra

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    Whoops!

    Never mind that tank thing, It was LC, it crashed on me.

    Thanks for nerfing the Gravity gun, Its not like a weapon to pull planes out the sky! and also, I have found that the Colonial Raptor can escape the gravity gun much easier than all other vehicles.

    Would it be possible to make classes with different guns?(Make one with a seeking rocket launcher. So it can take the supremacy off of air vehicles and balance out the game better.)

    My suggestions for classes are:
    Sniper, It has a scope view to sniper out players, but does VERY little damage to armored vehicles. Has smoke grenades.
    Forward Observer, can "Paint" vehicles for AI air strikes/AI artillery bombardments. Very weak machine gun. Has smoke grenades.
    Minigunner, Has a personell minigun to take out other infantry and give other vehicles covering fire for dealing with even heavier vehicles. Has No Grenades, But he has the heaviest armor available for an infantry.
    AT specialist/Anti-Tank Gunner, Can take out vehicles and aircraft with missiles, VERY hard to use against infantry. Has land mines.
    Standard, What you have now as a soldier, except with a Frag grenade. (ONLY class with a frag grenade)
    Infiltrator, Has a small SMG, Has C4, Should blend into the ground a little bit, and/or run faster.

    The reason i want AI controlled strikes is because, Its way too hard to coordinate allies to make airstrikes or artillery bombardments.

    Heres some more suggestions for classes:
    Mortar Specialist: Has a personel assault cannon that can fire directly or indirectly, not as hard to use againist infantry as the Anti-Tank gunner but still hard. Cannot target Air well, Has smoke grenades.
    Engineer: Has repair vehicles better than any other class, He can build fortifications such as sandbags or a few mountable machine guns, has a pistol and no grenades.
    Infantry Commander: Has two other NPC squadmates, he can order them to get in vehicles and fly/drive with him. He has a LMG, his squadmates has assault rifles, He has HE grenades, Squadmates has FRAG grenades.

    Would it be possible to add an UH-60 helicopter to the map that can carry more than 1 player?
    It would be a pain to do, I cant imagine how hard this map is to edit, but, you haven't even gotten near the 4 MB limit, albeit that your at 1.71MB but, it might be possible to add on another few systems with all the systems you already have in the map.

    Amazing!!! How do you keep your filesize so low with all these impressive systems in the map! and all these custom models!!!

    Good luck on the making this map.

    Your map = Wunderbar!

    As a final request for this posting, Would you add on the ability to shoot unguided rockets from a helicopter? I mean, the rocket hail is HARD to aim in the MLRS, and it has very little anti-air capability, so If you add that ability into a helicopter, that would be VERY useful, because you can controll where the rocket goes somewhat, instead of it flying randomly in the air, And also, only certain combat helicopters have guided missiles, but most have rockets!!!

    Maybe you could use the NOD flame tank instead of the Hellhound in the game, Ill get the link in the next post.
     
    Last edited: Jun 9, 2008
  18. hookah

    hookah

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    u should add mana to Colonial Raptor and its plasma bomb should cost mana cos its too imba:D or bigger cooldown.
    And if u could add something like this: if a player leaves a vechicle it automaticly explodes after 30sec so vechiles would always respawn.
    also I really like the new spell of the gravity gun it looks pretty cool. (Its like a blackhole .D )
     
  19. Discohydra

    Discohydra

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    http://www.hiveworkshop.com/forums/models.php?id=q6avwh

    Thats the link, The texture is kinda bad, but people can live, unless you want to keep that model, Both are just fine (The one thats the hellhound right now, and the one thats in this link

    Please Please Please keep on updating this map, Its heaven to the players that play it.

    Nazgul, Do read post #58
     
    Last edited: Jun 15, 2008
  20. Defender323

    Defender323

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    Last edited: Jun 12, 2008