Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This is the first -almost- finished map i have made FROM SCRATCH. I'd appreciate any criticism (positive or negative) if you would. Thank you for playing
1) Poor terrain, the whole city look more like a maze rather than a city. The waterfall doesn't look like a waterfall at all and the tree seems to be spam across the forest at random path. The lack of usage of destructible/doodad make the forest look complete dull and boring.
2) Lot's of defective and horrible coding. I mean, what for you want to make the gate invulnerable every second ?
detdoor
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Make Gate (Horizontal) 0183 <gen> Invulnerable
Infact, I seen few trigger been set that way and some of it could be optimize. There is no victory/defeat condition either and the memory leak doesn't been remove.
3) Item have hotkey, but most of it doesn't show up at all and they have a rather poor description over it. The same goes to the description at hiveworkshop as well.
This kind of map was poorly develop and seems to be at alpha stage which have an unacceptable quality and full of error that every user would probably download, take a single glance at it, quit the game and delete the files.
I know, its not supposed to be perfect. This is just the map after it was just finished with the basics. I'm currently working on another map and i haven't gotten to work on it much but i will finish it eventually.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.