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Triggers
shortyishcollege.w3x
Variables
Initialization
vis
music
allies
random
deandoor
detdoor
deandoor2
detention
deanoffice2
deanoffice
graveyard
girltext
boytext
dormtext
money
target
teles
gothenter
barenter
maledorm
femaledorm
maledormexit
femaledormexit
barexit
bansheeenter
detentionexit
spells
detentionspell
spawns
fund
meand
gothm
coolf
oldd
nerdm
nerdf
gothf
ban
crazy
coolm
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
vis
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
music
Events
Time - Every 273.00 seconds of game time
Conditions
Actions
Sound - Play Human1 <gen>
allies
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Neutral Hostile as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
deandoor
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Make Iron Gate 0281 <gen> Invulnerable
detdoor
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Make Gate 0183 <gen> Invulnerable
deandoor2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Make Gate 0286 <gen> Invulnerable
Destructible - Make Gate 0287 <gen> Invulnerable
detention
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Destructible - Open Gate 0183 <gen>
Wait 7.00 seconds
Destructible - Close Gate 0183 <gen>
deanoffice2
Events
Unit - A unit enters deandesk <gen>
Conditions
(Color of (Owner of (Triggering unit))) Equal to (Color of Player 12 (Brown))
Actions
Destructible - Open Gate 0286 <gen>
Destructible - Open Gate 0287 <gen>
deanoffice
Events
Unit - A unit enters deanoffice <gen>
Conditions
(Color of (Owner of (Triggering unit))) Equal to (Color of Player 12 (Brown))
Actions
Destructible - Open Iron Gate 0281 <gen>
graveyard
Events
Unit - A unit Dies
Conditions
(Race of (Owner of (Triggering unit))) Equal to Human
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of graveyard <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of graveyard <gen>) , Hide revival graphics
girltext
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Female at (Center of femaletext <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
boytext
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Male at (Center of maletext <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
dormtext
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads DORMS at (Center of dormtext <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
money
Events
Unit - A unit Dies
Conditions
Actions
Item - Create Money at (Position of (Dying unit))
target
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Target
Actions
Hero - Set (Attacking unit) Hero-level to ((Hero level of (Attacking unit)) + 1) , Show level-up graphics
gothenter
Events
Unit - A unit enters secret <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of goth <gen>)
barenter
Events
Unit - A unit enters bar <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of barentry <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of barentry <gen>) over 0 seconds
maledorm
Events
Unit - A unit enters maledorm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dorminm <gen>)
femaledorm
Events
Unit - A unit enters femaledorm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dorminf <gen>)
maledormexit
Events
Unit - A unit enters dormexitm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dormleavem <gen>)
femaledormexit
Events
Unit - A unit enters dormexitf <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dormleavef <gen>)
barexit
Events
Unit - A unit enters barexit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of barleave <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of barleave <gen>) over 0 seconds
bansheeenter
Events
Unit - A unit enters secretprincipal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of banshee <gen>)
detentionexit
Events
Unit - A unit enters detention <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in entrance <gen>)
detentionspell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |cffFF0000DETENTION!|r
Actions
Unit - Move (Targeted unit) instantly to (Random point in detention <gen>)
fund
Events
Unit - A unit enters fund <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dean for (Owner of (Triggering unit)) at (Center of dean <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of dean <gen>) over 0 seconds
meand
Events
Unit - A unit enters meand <gen>
Conditions
Actions
Unit - Create 1 . Dean for (Owner of (Triggering unit)) at (Center of dean <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of dean <gen>) over 0 seconds
gothm
Events
Unit - A unit enters gothm <gen>
Conditions
Actions
Unit - Create 1 . Goth for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
coolf
Events
Unit - A unit enters coolf <gen>
Conditions
Actions
Unit - Create 1 . Cool for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
oldd
Events
Unit - A unit enters oldd <gen>
Conditions
Actions
Unit - Create 1 . Dean for (Owner of (Triggering unit)) at (Center of dean <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of dean <gen>) over 0 seconds
nerdm
Events
Unit - A unit enters nerdm <gen>
Conditions
Actions
Unit - Create 1 . Nerd for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
nerdf
Events
Unit - A unit enters nerdf <gen>
Conditions
Actions
Unit - Create 1 . Nerd for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
gothf
Events
Unit - A unit enters gothf <gen>
Conditions
Actions
Unit - Create 1 . Goth for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
ban
Events
Unit - A unit enters band <gen>
Conditions
Actions
Unit - Create 1 . Dean for (Owner of (Triggering unit)) at (Center of dean <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of dean <gen>) over 0 seconds
crazy
Events
Unit - A unit enters crazy <gen>
Conditions
Actions
Unit - Create 1 . Crazy for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
coolm
Events
Unit - A unit enters coolm <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of entrance <gen>) over 0 seconds
Unit - Create 1 . Cool for (Owner of (Triggering unit)) at (Center of entrance <gen>) facing Default building facing degrees
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