- Joined
- Dec 13, 2018
- Messages
- 2,368
Hello Hive
Our small team of modders are currently looking for a coder to help us see our project till the end.
Our project is a custom campaign (currently being developed in 1.31, but we will most likely upgrade to 1.32 as soon as custom campaigns are re-introduced) in the same style as the Rexxar campaign where you transition between maps. It is an open world single player RPG that revolves around turn based combat system, set in a realistic medieval/victorian/gothic fictional world that resembles the real world. You will have the possibility of building a party of characters, and leveling those characters much like you can see in various JRPG games. There will be customization capabilities for all characters, but the side-characters will have less customization.
We are currently 8 months into development of the terrain with 4 out of 7 maps nearly done, where all those 4 maps are the biggest main maps. That leaves the smallest 3 maps that I haven't started on yet.
The story is continuously being developed and built upon as time goes. We have a rather extensive manuscript that we follow.
We have tons of never before seen custom models, and we are doing a lot of other retexturing and model editing to bring out extra uniqueness so it doesn't feel like recycled content.
What we need from you as a coder:
We use Slack to communicate, upload progress maps, share ideas and everything else. We are continuously filling in a huge Google spreadsheet with information as we progress in development.
Do not hesitate to contact me if you're interested, or post in this thread if you want more information.
Here are some terrain screenshots (full showcase can be found here);
Our small team of modders are currently looking for a coder to help us see our project till the end.
Our project is a custom campaign (currently being developed in 1.31, but we will most likely upgrade to 1.32 as soon as custom campaigns are re-introduced) in the same style as the Rexxar campaign where you transition between maps. It is an open world single player RPG that revolves around turn based combat system, set in a realistic medieval/victorian/gothic fictional world that resembles the real world. You will have the possibility of building a party of characters, and leveling those characters much like you can see in various JRPG games. There will be customization capabilities for all characters, but the side-characters will have less customization.
We are currently 8 months into development of the terrain with 4 out of 7 maps nearly done, where all those 4 maps are the biggest main maps. That leaves the smallest 3 maps that I haven't started on yet.
The story is continuously being developed and built upon as time goes. We have a rather extensive manuscript that we follow.
We have tons of never before seen custom models, and we are doing a lot of other retexturing and model editing to bring out extra uniqueness so it doesn't feel like recycled content.
What we need from you as a coder:
- Motivation and willingness to commit to a project.
- Skills in either JASS, vJASS, Lua or other scripting language that can utilize the new UI natives.
- Turn based combat system with combat arenas (almost like in Final Fantasy X).
- Custom UI with a very simplistic open world UI (one row of icons and a minimap like here), an inventory/character page to equip armor and weapons, talent page almost like world of warcraft style (functionality will be slightly different, we have it all outlined on sketches), page for crafting, combat UI (will need a complex menu system to select different things while in combat, we have this outlined as well).
- Crafting system.
- Talent system (there will be one full class for the main character, and several other smaller classes with less skills and customization capabilities).
- Dialogue system with text boxes and facial expressions (see this for reference). The artwork for the facial expressions will be made by me.
- Map transition system like in the Rexxar campaign.
- Save and load system.
We use Slack to communicate, upload progress maps, share ideas and everything else. We are continuously filling in a huge Google spreadsheet with information as we progress in development.
Do not hesitate to contact me if you're interested, or post in this thread if you want more information.
Here are some terrain screenshots (full showcase can be found here);