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[Campaign] Astallas RPG - based on Final Fantasy

Discussion in 'Map Development' started by xYours Trulyx, Oct 16, 2016.

?

Which type of in-game camera should the game be?

Poll closed Nov 13, 2016.
  1. Normal Camera

    10 vote(s)
    83.3%
  2. Third Person

    2 vote(s)
    16.7%
  1. xYours Trulyx

    xYours Trulyx

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    [​IMG]

    Astallas is a single player rpg campaign under development by xYours Trulyx. I hope to make the game long enough for you to enjoy. The game currently has no difficulty.I made the gameplay to be particularly like any Final Fantasy games,on which it has a status menu, inventory and their own battle system. The game is currently in the alpha state,so don't expect too much amusement at the moment >.<

    =Features=
    Letterbox Mode Gameplay
    I made the game to be running in a letterbox mode. Its like in cinematic mode,but you can control your character with only four keys, arrow keys and the Esc key. Now,there's an explanation to why I'm doing this. Firstly is to prevent players from seeing the unwanted. Secondly,is to easily make a "Talk to" script.

    Status Menu (In Progress)
    Like I said,the game only runs in with the arrow keys and the Esc. Now this is where the Esc key comes to use. Clicking it will open up the status menu. There you can see your characters' health,mana,level and experience. From there,you can also open your inventory, see your current gold, look to a more in-depth status of your characters and more to come.

    Final Fantasy-based Battle System
    We all know the battle systems in the Final Fantasy series. Well,I'm currently trying to make the battle system in those games into the world of Warcraft 3. I know this will very frustrating to create,and probably consume a lot of time,especially since I will have to make it again in each chapter of the campaign, but I promise you it will be very smooth and complex to play with.

    Element-based Attacks and Abilities (Planned)
    I will try to implement elemental attacks to abilities. The elements that will be created are: Fire, Earth, Water, Air, Light and Dark. Each element does more damage to each other. For example, Fire does more damage to Earth elemental creatures.

    30 maps,including 23 Chapters and 7 Cinematic.



    =Characters= (atm)
    [​IMG]
    Vendet Astallas
    A battle hardened warrior that has a passion to bring justice to all the lands. He was born at the Rothmers castle and was transferred to Fandirk during his youth. There he join the knighthood of the Fandirk Army and became a lieutenant after 11 years. Vendet is a good friend of Fletcher,who was recently promoted to captain.
    [​IMG]
    Fletcher Sands
    Fletcher is one of the most respected captains of the Fandirk Army,despite his recent promotion. He leads a portion of the knighthood and trains several soldiers after he was promoted,including Vendet. Fletcher is a great and fierce warrior,but is kind at heart to his comrades. He sometimes appears late to do his given jobs.

    [​IMG]
    Derek Olson
    Derek is one of the many trainers of Fandirk. He teaches new recruits of the army on survival. Derek is a veteran soldier and are violent towards his enemies. He spends much of his time drinking a mug of beer in the taverns.


    =Development Progress=
    Prologue - Behind Rothmers' Walls (IN DEVELOPMENT)
    Chapter 1 - The City of Fandirk (IN DEVELOPMENT)
    Chapter 2 - Bandits' Hideout (IN DEVELOPMENT)


    =Screenshots=

    System Screenshots
    Status Menu
    [​IMG]

    Battle System

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Chapter 1 - The City of Fandirk

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]



    =Credits=

    These are the credits given to the one that made Fandirk city's map, and the resources.
    Hiveworkshop
    Models
    Stefan.K
    Callahan
    HerrDave
    Tranquil
    Sin'Dorei300
    Hermit
    MassiveMaster
    HappyTauren
    Mister X
    Cavman
    Paillan
    Mike
    Urkdrengi
    eubz
    JesusHipster
    GiFun
    GreyArchon
    Chriz
    GreyKnight

    Skins
    inhuman89
    Gar'nogal
    olyvian
    Mr.Goblin
    Tail96
    simkitty181
    Foxxjuh

    Icons
    Lelling
    Amargaard
    Darkfang

    Systems/Triggers
    Moon_assailant
    hadezOwn
    Wietlol
    Hermit


    Terraining
    Svetli

    wc3c.net
    Skins
    falcoknight

    Other Sources
    Google Images
    cooltext.com

    BENJNKAHN

    Music
    Derek Fiechter (youtube)
    Final Fantasy 8
    Final Fantasy 9
    mp3cut.net






    =Project Members= -
    [​IMG]
    xYours Trulyx
    Director, developer
    [​IMG]
    zlowly
    Lore writer.


    =Latest Video=



     
    Last edited: Nov 24, 2016
  2. Veritas 117

    Veritas 117

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    This looks interesting. I like the approach of a simplistic letterbox mode. I'll have to look more at this as it progresses
     
    Last edited: Oct 16, 2016
  3. xYours Trulyx

    xYours Trulyx

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    I know I haven't any updates recently,as I am very busy at school. But I managed to create the battle system. Right now,only the attack action is available. Big thanks to hadezOwn for his demo map,which I used some of his triggers.

     
    Last edited: Oct 19, 2016
  4. Chaosy

    Chaosy

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    Never been a fan of battle systems such as that one.
     
  5. xYours Trulyx

    xYours Trulyx

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    Updated the battle system with some skills action:


    kay ~-~
     
  6. Hell_Master

    Hell_Master

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    That's a very promising and I might say a 'large scale' campaign. Obviously, a Final Fantasy inspired project which I am also fond of (referring to FF). The battle system is quite fine. Not really a fan of turn-based combat style but it's something different from the generic Warcraft battle system at least. The existence of element-based attacks and defenses though are quite the game changer here. This pretty much offers a whole lot of customization for the characters. Other than that, I hope there will be more features in the game. Something probably that we don't see that much on games or improvements or revision of already existing features.

    Based on the screenshot, you're doing exceptionally well also. Some improvements on the terrain/atmosphere would do. There's a whole lot of resources here and even the HD ones. Utilize it well.

    Keep up the good work and good luck!
     
  7. xYours Trulyx

    xYours Trulyx

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    Thank you for your kind words =D
    Big problem is,I can't do awe-struct terraining ;-;
     
  8. BlackRangerXIII

    BlackRangerXIII

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    Nice
    Reminds me of Hero RPG (Still trying to find the complete version)
     
  9. Hell_Master

    Hell_Master

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    It actually doesn't need to be pretty great like of those maps which has eyecandy terrains. We all start from the basic to average terrains. What I would suggest is you read some tutorials here or on other site regarding terrain. That will teach you a lot on what to do and what not to do.

    But to be specific also, you could try raising some parts of the ground on the natural tiles using the raise tool. Doing the opposite could do as well, the lower tool (pretty much rusty on WE. Can't remember exactly the names of the tools). You can make mountains from this tool honestly and it gives much more variety to your terrain. A tip, a flat atmoshpere is not that visually appealing. Another one, you should do have more variety as well on your tiles. Play around with tilesets. Mix a different type of grass to another grass in order to give your terrain a more appealing and unique look. Basically, let your creativeness take over. Be creative.
     
  10. xYours Trulyx

    xYours Trulyx

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    I have to say terraining is quite hard. But I tried my best on it,so here's a preview to compare the new and the old terrain:

    Compare.png

    But apart from terraining,I'm facing a doodad maximum problem to do the walls.
     
  11. BlackRangerXIII

    BlackRangerXIII

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    Make the walls units and make them invulnerable
     
  12. Hell_Master

    Hell_Master

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    That's pretty neat there. Something to note though, you should probably fill some more of the empty spaces with props. Place some pillars at some points, castle structures other than the walls (you can actually make warcraft building units into doodads by making a generic doodad first and then changing its model file), some props such as crates, fountains, castle arches and utilize some special effects as well (you can also turn special effects into doodads using the same method stated above).

    You can also bypass the doodad limit by using The Jass NewGen Pack (JNGP) 2.0 - Blizzard Modding Information Center. It's another version of world editor which provides more support withthe scripting languages (GUI and JASS), removing limitations such as the doodads and etc.

    Good luck!
     
  13. xYours Trulyx

    xYours Trulyx

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    I am using JNPG. Wait,we can bypass doodad limit with JNPG? I didn't knew that. How?
     
  14. Hell_Master

    Hell_Master

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    Yes. Open JNGP, hover on the Grimoire section of the menu and check Enable No Limits.
     
  15. xYours Trulyx

    xYours Trulyx

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    Thanks for the info! Helped me out,big time!
     
  16. xYours Trulyx

    xYours Trulyx

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    Hey guys. I've decided to name the campaign just "Astallas" without the chronicles (too generic for me). Anyhow,I've remake the intro for the campaign's first map. This is how it looks:


    I'll probably change the outdated screenshots and replace with the new ones. I'll also change the title image with the "- The Chronicles -" removed.
     
  17. Tickles

    Tickles

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    Looking good, and I like the inviting feel of the environment. Dropping 'Chronicles' from the name was also a good choice. A few things that could improve the intro:
    • The castle walls are overlapping and causing texture clipping. If you're able to move them to where they're just barely butt up against each other, they should stop clipping.
    • The cart's pathfinding freaks out and makes some hard turns. If you decrease its turn rate, it should turn a bit more smoothly without as much spazzing.
    • Unless you're speeding up the dialog through Esc or some other hotkey, the text is going a bit too fast. I would even almost double those speeds as not everyone can read or process information as quickly as others.
    I'm looking forward to trying out that battle system :psmile:
     
  18. apcrabnightlive

    apcrabnightlive

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    This looks interesting. Keep up the good work.
     
  19. xYours Trulyx

    xYours Trulyx

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    Thank you for your comments. I'll try to fix the castle walls and the caravan's pathfinding.
     
  20. xYours Trulyx

    xYours Trulyx

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    Hey guys. Just posting a status update here. The battle system is in progress,which means that I am working on the Item action in battles. I'm also working on the menu to make it more appealing.

    Updates:
    - New Screenshots of the first chapter
     
    Last edited: Nov 8, 2016