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So, how does this save data in the disk?
It still requires Local Files enabled, though; which means that any map that uses this still requires a "classic" chat-based load.
It still requires Local Files enabled, though; which means that any map that uses this still requires a "classic" chat-based load.
Hi, Im trying to implement it in my RPG but i got a lot of errors with code. Can you help me how to fix it? it happens n New gen WE and standard WE. Thanks
What needs to be imported this system?
What I need to configure when I import this system on my map?
Hey is there a way to allow for a message to appear when they try to quit, for example to remind them to save?
Still though, this is awesome.
v1.0.7
- GUI Triggers for Saving & Loading
- Demo map clean up
I imported the system to my map saved a character, but can not load
Shows the message to load the character, but he is not created
i dont get it if i click on load char than it just closses the window
you can add save location on map code?
Actions

Set RealVariable[0] = (X of (Position of SavePlayerHero[0]))

Set RealVariable[1] = (Y of (Position of SavePlayerHero[0]))

-------- ------------------- --------

-------- Save Unit Position --------

-------- ------------------- --------

Set SaveCount = (SaveCount + 1)

Set SaveValue[SaveCount] = (Integer(RealVariable[0]))

Set SaveMaxValue[SaveCount] = 99999

Set SaveCount = (SaveCount + 1)

Set SaveValue[SaveCount] = (Integer(RealVariable[1]))

Set SaveMaxValue[SaveCount] = 99999
Actions

-------- ------------------- --------

-------- Load Hero --------

-------- ------------------- --------

-------- Position --------

Set SaveCount = (SaveCount + 1)

Set SaveMaxValue[SaveCount] = 99999

Custom script: call SaveCode_LoadNextValue()

Set RealVariable[1] = (Real(SaveValue[SaveCount]))

Set SaveCount = (SaveCount + 1)

Set SaveMaxValue[SaveCount] = 99999

Custom script: call SaveCode_LoadNextValue()

Set RealVariable[0] = (Real(SaveValue[SaveCount]))

-------- ------------------- --------

Unit - Remove SavePlayerHero[((Player number of SaveLoadEvent_Player) - 1)] from the game

Set SaveCount = (SaveCount + 1)

Set SaveMaxValue[SaveCount] = SaveUnitTypeMax

Custom script: call SaveCode_LoadNextValue()

Unit - Create 1 SaveUnitType[SaveValue[SaveCount]] for (Triggering player) at ((Center of (Playable map area)) offset by (RealVariable[0], RealVariable[1])) facing Default building facing degrees
I cant open this map at allI don't know what I'm doing wrong. I downloaded the map, opened it up, clicked test map and I get a fatal error immediately...when i try to copy the triggers into my own map the editor stops working altogether and closes automatically...help?
This tool is great... but ...
I dont get the point of the opportunity, to load a hero whenever u want ...
Example: Oh nooo, im low hp and will die in 3 seconds ... wait a minute, i just load my saved hero with full hp, which i just saved a few seconds before ...
I try for an hour to edit the trigger, to limit the value of loading for each player by 1 ... but it works always![]()
necessarily it has to be with jass?
I do not operate jass![]()
The same.I cant open this map at allI don't know what I'm doing wrong. I downloaded the map, opened it up, clicked test map and I get a fatal error immediately...when i try to copy the triggers into my own map the editor stops working altogether and closes automatically...help?
The same.
I am using JNGP.
v1.2.0
- Fixed a desync that would occur when loading hero proper names.
- Loading heroes with proper names is now done in another thread to prevent reaching the OP limit.
- Minor improvements.
v1.2.2
- Updated core libraries.
- Fixed a bug that would spawn the loading hero for the wrong player (when loading a slot number through a chat command).
would someone be so kind as to provide me a link to a current version of JNGP needed for this to work. I think mine is an older version this map crashes when i load it.



