This is what I've decided - I understand some of you may not like this, but this is how I'm gonna do it.
HEROES FOR EACH LEVEL:
- O1 - Thrall & Nazgrel THEN Thrall & Cairne
- O2 - Thrall & Cairne
- O3 - Thrall & Nazgrel
- O4 - Grom & Nazgrel
- O5 - Grom & Nazgrel
- O6 - Thrall & Cairne
- O7 - Thrall & Cairne
- O8 - Thrall & Cairne
BUT WHY IS NAZGREL GOING WITH GROM?:
To keep an eye on him - however Nazgrel is known to be quite hot headed like Grom, and goes with the plan to drink from the fountain.
SO WHAT HAPPENS IN THE LAST MISSION?:
Nazgrel is an optional hero in the map that you can choose to rescue using the Soul Gem (quite far away from Grom) - who becomes a usable hero for the remainder of the mission.
The battle with Grom will be quite a bit harder in insane mode so you'll probably need him!
SO WHAT KIND OF HERO IS NAZGREL?:
Class name: War Seer (Melee, STR)
Model(s):
Normal Fel
Spells:
- Call of Thunder - Strikes the ground at the target location after 3 seconds - dealing AoE damage. Purges all targets.
- Flame Blades - Nazgrel's attacks for the next 15 seconds cause splash damage and extra damage.
- Protective Earth - Target ally recieves bonus armor and health regeneration.
(NO ULTIMATE SPELL)
Spells (Fel):
- Burning Meteor - Strikes the ground at the target location after 3 seconds - dealing AoE damage. Stuns all targets.
- Flame Blades - Nazgrel's attacks for the next 15 seconds cause splash damage and extra damage.
- Crippling Fear - Target enemy suffers reduced attack and movement speed.
(NO ULTIMATE SPELL)