- Joined
- Jul 3, 2010
- Messages
- 536
So, I've been thinking about how some of you guys really wanted to enable Grom and Jaina and some other AI players on specific maps and I think I know which map could be used for this.
Though it's very far away at the moment, but...
You see, the first night elf map start with Tyrande and Shandris speaking about the outlanders. (Though not the extra unit Shandris, just an Archer called Shandris, but that's so that the extra unit can be on Twilight of the Gods. (Because it would be awkward, if you lost her on the first map and she'd still be there on the last.))
So most probably, Shandris will become the supporting hero for the first map, Enemies at the Gate.
On the second map, however, Tyrande is the only one to survive an attack from Archimonde.
In the second map's ending cinematic, Shandris welcomes Tyrande when she return to the night elf base. So Shandris cannot accompany Tyrande on her journey through the second map.
This leaves us with two options: Either a whole new night elf has to be added to the story or while Tyrande is marching through the second map, Shandris would have to keep alive the night elf base, sort of like on the fifth human map, March of the Scourge.
It would also be co-op, since it fully depends on Tyrande how long you have to defend against the undead. So the longer it takes for Tyrande to beat her half of the map, the more difficult it would become for Shandris to defend the base.
Additionally, a great attack could be sent against Shandris if Tyrande fails to complete the quest before dawn break. (You know, this is the map where time progresses very slowly to allow Tyrande to Shadowmeld and evade fighting three or four Doom Guards on her own, but when it's finally dawn she comments on how she can no longer use Shadowmeld. This is around ... 20 minutes into the map.)
And Shandris could be on four maps!
Map 1 = Tyrande + Shandris
Map 2 = Tyrande + Shandris
Map 3 = Tyrande + Shandris
Map 4 = Tyrande + Furion
Map 5 = Tyrande + Furion
Map 6 = Illidan + Shandris
Map 7 = Tyrande + Furion
Though it's very far away at the moment, but...
You see, the first night elf map start with Tyrande and Shandris speaking about the outlanders. (Though not the extra unit Shandris, just an Archer called Shandris, but that's so that the extra unit can be on Twilight of the Gods. (Because it would be awkward, if you lost her on the first map and she'd still be there on the last.))
So most probably, Shandris will become the supporting hero for the first map, Enemies at the Gate.
On the second map, however, Tyrande is the only one to survive an attack from Archimonde.
In the second map's ending cinematic, Shandris welcomes Tyrande when she return to the night elf base. So Shandris cannot accompany Tyrande on her journey through the second map.
This leaves us with two options: Either a whole new night elf has to be added to the story or while Tyrande is marching through the second map, Shandris would have to keep alive the night elf base, sort of like on the fifth human map, March of the Scourge.
It would also be co-op, since it fully depends on Tyrande how long you have to defend against the undead. So the longer it takes for Tyrande to beat her half of the map, the more difficult it would become for Shandris to defend the base.
Additionally, a great attack could be sent against Shandris if Tyrande fails to complete the quest before dawn break. (You know, this is the map where time progresses very slowly to allow Tyrande to Shadowmeld and evade fighting three or four Doom Guards on her own, but when it's finally dawn she comments on how she can no longer use Shadowmeld. This is around ... 20 minutes into the map.)
And Shandris could be on four maps!
Map 1 = Tyrande + Shandris
Map 2 = Tyrande + Shandris
Map 3 = Tyrande + Shandris
Map 4 = Tyrande + Furion
Map 5 = Tyrande + Furion
Map 6 = Illidan + Shandris
Map 7 = Tyrande + Furion
Last edited by a moderator: