- Joined
- Dec 13, 2018
- Messages
- 2,368
Some more snowy mountains;
Better?Outrageous! Why would you leave that poor horse harnessed at the cart while it's snowing outside? D:
Yeah I guess I can change it up a bit. I'll see what I do, but I agree with your points.Not sure I like the ice cave. The idea is great but the execution is a tad bit lacking. Too many different ice models are used in combination, especially the deep blue with the white ones produce a contrast that looks really cartoony. And the spikes feel out of place as well.
Thanks!The bridge looks cool though!
Thanks a lot!That bridge is epic. You nailed it
Thanks!That snow terrain is dope.
But may I suggest you try to add region to it and add light wind weather to it? See if that looks good.
Thanks, I'm glad you like itYes! Ruins! Pedestals! Giant Heads! Love it![]()
Thanks a lot, I'm glad you like it!You are getting proficient at terraining. I love the scenes so far ^^
Thanks!I think what I am most impressed about is the sense of scale you got going.
The scale of the buildings compared to the rest of the terrain and the units just all seems to fit so well,
really outstanding job on that!
I'm not sure exactly what you're referring to, do you have any examples?One thing that came to my mind is the transition between the large cliff rocks and the ground.
Thanks!I totally love the debt you've created with the cliffs, valleys, mountains and so on.
The video has all Warcraft 3 sounds muted, and just has two youtube videos running in the background for ambient sounds and music. Footsteps (at least visually) must be added to the model as far as I know, and sounds I'm not sure if is added to the model or not but yeah, it would be cool to have. I can probably just use a movement tracker and play a looping sound whenever the hero moves, but the steps would be out of sync I guess.And you might want to try out footstep soundsi feel the immersion takes a huge step up when using them.
Thanks!Heck yeah. I love the feeling of height and width. Really feels like the interior of a fort.
Yeah I used the exterior walls/doodads for the interiors. I was gonna retexture it before I made the fort interior, but I didn't really find any fitting free textures to use. I'll probably just end up editing the texture they already use to make it a bit more gray.The only thing bugging me is the different colors of stones, where the floor is a normal grey, while literally everything else has a largely blueish tint to it. Will it be fixed through ingame lighting and fog?
Thanks a lot!The attention to details and the overall terraining efforts are damn good. :]
It would certainly be a most welcome addition to the terrain board, now it's kinda dead in here except 2-3 people who post sometimesthey almost motivate me to start terraining myself again, almost![]()
Thanks a lot!Very cool stuff!![]()
Yeah although there is no gameplay (yet) they are all playable.Are these recent ones playable?
Thanks!Looking good if so![]()
Good to hear. I for one always preferred playable terrains (even when not made for a specific map) to the purely artistic ones that were hugely popular back in the days.Yeah although there is no gameplay (yet) they are all playable.
Yeah me too, although I do find scenic terraining very impressive it's only good for one shot and have no practical uses.Good to hear. I for one always preferred playable terrains (even when not made for a specific map) to the purely artistic ones that were hugely popular back in the days.
Wallpapers, music videosit's only good for one shot and have no practical uses.
I mean sure, but in a game play sense it has no practical use. Not saying it's not awesome, just that it doesn't personally give me anything to be doing scenic terraining.Wallpapers, music videos, stuff like that.
You could make painting doodads out of them, therefore integrate them in a playable mapI mean sure, but in a game play sense it has no practical use. Not saying it's not awesome, just that it doesn't personally give me anything to be doing scenic terraining.