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Classic Terrain Showcase

Discussion in 'Terrain & Level Design' started by FeelsGoodMan, Mar 18, 2020.

  1. Strydhaizer

    Strydhaizer

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    That snow terrain is dope.

    But may I suggest you try to add region to it and add light wind weather to it? See if that will look good.
     
    Last edited: May 5, 2020
  2. FeelsGoodMan

    FeelsGoodMan

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    Thanks!

    Do you mean instead of the strong wind? I can try.
     
  3. Strydhaizer

    Strydhaizer

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    Strong Wind's kinda intense there's a lighter wind (Northrend Wind? I can't remember) which is slower and causes less lag in game. If that doesn't work maybe add light snow weather instead.
     
  4. FeelsGoodMan

    FeelsGoodMan

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    After a short break I'm on it again;

    [​IMG]
     
  5. FeelsGoodMan

    FeelsGoodMan

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    The capital in the mountains is nearing completion. Interiors remains of course, both for the normal houses and for the indoors fortress/castle, and some underground interiors inside the mountains.

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  6. FeelsGoodMan

    FeelsGoodMan

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    Some more stuff:

    [​IMG]
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  7. PROXY

    PROXY

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    Yes! Ruins! Pedestals! Giant Heads! Love it :)
     
  8. FeelsGoodMan

    FeelsGoodMan

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    Thanks, I'm glad you like it :p


    EDIT:

    Retextured the head as the other texture didn't really fit the environment.

    [​IMG]
    [​IMG]
     
    Last edited: May 22, 2020
  9. FeelsGoodMan

    FeelsGoodMan

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    Fort on ice lake:
    [​IMG]
     
  10. Heinvers

    Heinvers

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    You are getting proficient at terraining. I love the scenes so far ^^
     
  11. FeelsGoodMan

    FeelsGoodMan

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    Thanks a lot, I'm glad you like it! :)
     
  12. lord_Turin

    lord_Turin

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    I think what I am most impressed about is the sense of scale you got going.
    The scale of the buildings compared to the rest of the terrain and the units just all seems to fit so well,
    really outstanding job on that!
     
  13. FeelsGoodMan

    FeelsGoodMan

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    Thanks!

    I was thinking that if the houses and so on are gonna be of a realistic scale, where you can enter them and such they shouldn't be too small or else it would feel weird.
     
  14. FeelsGoodMan

    FeelsGoodMan

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    A hike in the mountain;


    I'm nearly done with the exterior. Some things are still unfinished, and the door animations will be made non-looping. I haven't started on the interiors yet, but there will be elaborate interiors for most buildings/forts/castles and whatnot.

    P.S: Skip 14:30 - 15:55, it's just me waiting for day break.
     
  15. PROXY

    PROXY

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    Will watch the whole thing later. One thing that came to my mind is the transition between the large cliff rocks and the ground.

    For my taste the transition is too sharp and it looks too much like one gigantic large piece of boulder stuck into the ground. While that may be ok, there are nearly no other rocks nearby, which makes it feel a tiny bit weird.

    But its really a minor issue. I totally love the debt you've created with the cliffs, valleys, mountains and so on. Been aiming to create a similar feel as I've not seen a map that portraits that feeling modern isometric games have.

    And you might want to try out footstep sounds :p i feel the immersion takes a huge step up when using them.
     
  16. FeelsGoodMan

    FeelsGoodMan

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    I'm not sure exactly what you're referring to, do you have any examples?
    Thanks!
    The video has all Warcraft 3 sounds muted, and just has two youtube videos running in the background for ambient sounds and music. Footsteps (at least visually) must be added to the model as far as I know, and sounds I'm not sure if is added to the model or not but yeah, it would be cool to have. I can probably just use a movement tracker and play a looping sound whenever the hero moves, but the steps would be out of sync I guess.
     
  17. FeelsGoodMan

    FeelsGoodMan

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    Started on the fort interior;

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  18. PROXY

    PROXY

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    Heck yeah. I love the feeling of height and width. Really feels like the interior of a fort.

    The only thing bugging me is the different colors of stones, where the floor is a normal grey, while literally everything else has a largely blueish tint to it. Will it be fixed through ingame lighting and fog?
     
  19. FeelsGoodMan

    FeelsGoodMan

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    Thanks!
    Yeah I used the exterior walls/doodads for the interiors. I was gonna retexture it before I made the fort interior, but I didn't really find any fitting free textures to use. I'll probably just end up editing the texture they already use to make it a bit more gray.
     
  20. FeelsGoodMan

    FeelsGoodMan

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    @PROXY

    Should look better now;
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