- Joined
- Apr 14, 2012
- Messages
- 2,901
CLASH OF THE ELEMENTS
By: The MasterTrainer
Alpha 1.1b is here! Check it out now!
By: The MasterTrainer
THIS POST IS UNDER CONSTRUCTION
SOME INFO MIGHT BE OUTDATED!
Might need some time (3-4 days) to fix everything. A little busy with outside life.
SOME INFO MIGHT BE OUTDATED!
Might need some time (3-4 days) to fix everything. A little busy with outside life.
Introduction
Introduction:
The Single-player RPG Clash Of The Elements is my first-ever major map that I will upload in the Hive; and I want it to be higher than average.
If want to read the Story intro, go here: http://www.hiveworkshop.com/forums/...on-291/clash-elements-current-project-231873/
But, please know that the story (currently) only has the Introduction. I will update the story's contents as the project progresses; and by 'progress' I mean when the team has sufficient members.
Edit: Seeing that my team only has one member, the Clash Of The Elements will be divided into three maps, uploaded separately. So this will be the prelude to what is going to be a nice trilogy.
Progress:
My Progress:
Terrain:100%
Triggers:75%
Heroes:75%
Items:45%
Updates
-I worked on the terrain more, added the suggestions, started the heroes, added more quests, more locations, and the terrain made by juno.
- I refined some quests and fixed some nasty typos
- Edited parts of the terrain
- Started working on the First two optional bossfights
- Finished the two optional bossfights
- Added more quests
- Added more items
-Added some touches to the Starter Hero
-Changed the Intro Cinematic Completely
-Fixed some bugs
-Fixed some Typos
- Extended the Main Quest Chain
-Continued Working on the Icebound Demesne
-NOTHING. NOTHING. I took an unexpected but sweet, long vacation.
-I finally was able to complete the whole of the terrain.
-Removed unneeded objects and variables from the map.
-Re-tweaked most of the triggers due to idiotic deletion of important data.
-Fixed model-file/path problems with some units and doodads
-removed the storyline-related triggers.
Future updates: I will add more locations, add more triggers and systems, and add more quests.
Screenshots
Village Entrance By Sea
Village Entrance by Land:
Primary Sun Well
Village Savior Statue
Tavern
Food Storage Houses
Grain Storage House 3
Secondary Sun Well
Tertiary Sun Well
Inn
Marketplace
Village Lumber Jack and Lumber Mills
The Village Bard
img]http://www.hiveworkshop.com/forums/pastebin_data/3mpttr/The%20Village%20Bard.jpg[/img]
The Mayor's House and the Mayor
Ruins Pathway:
Ruins 1
Ruins 2
Barren Wastelands 1
Barren Wastelands 2
Barren Wastelands 3
Dragon's Nest 1
Dragon's Nest 2
The Edge of the Dragon's Nest
Elven Village 1
Elven Village 2
Elven Village 3
Elven Village 4
Elven Village 5
Elven Village 6
Elven Village 7
Elven Village 8
Elven Village 9
Alchemy Lab
Features
Custom Heroes
-Will be chosen from 4 classes: Warrior/Mage/Hunter/Priest
-Each class can transcend onto another, yet higher class
-Heroes have default weapons at the start of the game
-Upon reaching certain levels, those weapons will receive a Grade boost
-Can use the Alchemy feature
-Can use the Faith system
-Can use Battle Points
Grade System
-Simple System: Every equipment in the game is categorized into 5 Grades: Grade D, Grade C, Grade B, Grade A, and Grade S
-Grade D materials are very common; Grade S materials are the rarest and hardest to find
-The higher the grade, the stronger the equipment gets and the higher it's sell price becomes
Alchemy Feature
-Players may go to Alchemists (NPC's) or Alchemy Labs (Building) and 'Transmute' materials. These materials may be: Gold Ores, EXP Crystals, Battle Shards
-Gold Ores have 4 levels (Gold Ore I, Gold Ore II...) which increases the value of the final product (For example: GO I = 100 gold; GO IV = 3000 gold) and the same goes to the other materials.
-Transmutation time depends on the material level. Usually high level materials have a more expensive transmutation cost than the low level materials.
Faith System
-Faith by default increases one attribute by a large amount.
-By leveling up or paying Gold, you may allow Faith to increase two or all attributes
-Faith can be leveled up by investing Battle Points or by using Credits
-Faith has two Attributes: Light Faith and Dark Faith. Each does no help at all to the hero attribute bonus, but instead adds some special effects to the Hero
-Faith appears as a buff
-Has Faith points. Faith points cannot be seen, and cannot be transmuted.
Battle Points-Earned by slaying monsters in battle
-Earned by winning Bossfights
-Earned by Alchemy
-Earned by converting Credits
-Used in investing in Faith points
-Can be used to buy special items
Credits-Credits are the tertiary in-game currency this RPG uses
-Earned by defeating bosses
-Earned by completing Grade B to Grade S quests
-Earned every level-up
-Used to Transcend to higher classes
-Used to speed-up Alchemy transmutation
-Used to buy special items
-Can be converted to Gold or Battle Points
Quests-Quests are handed out by NPCs
-Some quests need specific requirements (like classes or equipment)
-Some quests are in Quest Chains (a series of quests)
-Most quest chains end in Bossfights
-Quests are divided into Grades also: meaning rewards vary greatly from Grade to Grade
-Grade B+ Quests give some interesting items
-Grade S quests reward the player with tons of resources and very rare equipment.
Artificial Intelligence-Some parts of the quests feature an AI-controlled hero
-These heroes are often hostile, and will concentrate at destroying your character
-Some AI heroes are friendly, and once encountered they will lent you help in battle
-In relation to the before statement, most AI-controlled friendly heroes must either be found or they encounter you by chance, but some Items allow you to summon them
Cool Terrain-I am trying to make the terrain beautiful and awesome as much as I can
-Currently I am the only one terraining this map.
Now, these are just some of the features of this RPG. There will be more.
Gameplay Video 1
CHARACTERS
Paladin- Adept at striking foes down from close range with powerful physical attacks and can withstand tremendous amounts of damage. Demetrius is an exceptional crusader, and is an expert also in AoE combat. His mastery over light allows him to deal mass damage in massive AoEs.
Axe Master- The Axe Master Onuven is a great Minotaur that can bash enemies with great damage but with low accuracy. Onuven strikes swiftly and keeps attacking the enemy until he prevails. This tactic can be deadly, though comes at the cost of accuracy.
Summoner- Able to summon multiple avatars at a time, the Summoner Centia can summon not just creatures and biological entities but also inanimate objects such as shields and weapons. Her training over the past years has allowed her to go beyond the normal mage's limit and transcend into the realm of the supernatural.
Gameplay and Objective
GAMEPLAY
The player chooses from a default set of heroes and use that hero play as the main character of the story. The storyline brings quests that requires a lot of time and a sharp eye. Being a single-player RPG doesn't mean you won't be the only one playing. Sometimes during a quest an AI hero will hunt you!
Multiboard- The Multiboard in the game will tell you your current location, some information about your hero, how much time is left before the Alchemy Lab/Alchemist finishes transmuting the materials, the current quest you're taking and its rewards, etc.
Inventory- This will have more than 6 slots, because limiting it to 6 would be boring.
Equipment Blueprints, and Equipment Sets- This is another focus of gameplay. Equipment blue prints are found either by defeating high-level monsters or killing bosses or completing grade B+ quests. Equipment blueprints allow you to construct your own Grade A equipment. Equipment sets are weapons, shields, armors, helms, boots that have the same prefix (Destroyed, Simple, Destroyer...)
Objective
The Objective of this game is for the player's hero to kill the Ultimate Boss, a dragon. But it will not be as plain as that. Because the scale won't always tip in the good guys' favor.
As stated above, the main character (you) will have to kill the ultimate boss, a dragon; following and completing the storyline.
Clash of the Elements
SPECIAL THANKS TO:
---Hexus---
---DEFACKTwalker---
---FreiBier---
---Hortaxman---
---Tarrasque---
---Mr.Goblin---
---Frankster (6 Resources)---
---Sliph-M---
---pippo---
---CloudWolf---
---PeeKay---
---GooS---
---Palaslayer---
---Golden-Drake---
---The Weird Human--- (2 Resources)
---Felz_09--- (2 Resources)
---UgoUgo--- (2 Resources)
---Nordmar---
---Pinachet---
---Fan---
---Uncle Fester---
---NFWar--- (2 Resources)
---Ultimata---
---Sellenisko--- (2 resources)
---Sin'dorei300--- (2 Resources)
---General Frank---
---xXm0RpH3usXx--- (wc3c.net; 2 Resources))
---67chrome--- (2 Resources)
---muna420---
---eubz--- (3 resources)
---HappyTauren---
---VampireHeart---
---Revilo---
---Takakenji--- (2 resources)
---Kitabatake---
---Forgotten-Warlord---
---Shadow_Killer---
---Hemske--- (2 Resources)
---KelThuzad---
---Mc_!---
---Kwah---
---Em!---
---Googlieeyes---
---Daelin---
Alpha 1.1b is here! Check it out now!
Changelog (1.1a to 1.1b)
-Fixed a majority of bugs
-Added some items in the local shop
-Made the intro cinematic skippable
-Added a "Paladin Sword" as a starting item for the Paladin
-Fixed some more bugs
-And more!
Last edited: