- Joined
- Oct 28, 2011
- Messages
- 4,757
Damn, how could I miss this?! Sorry, Jay.
Gonna check this out right now.
WIZ! Damn its been a while now since I heard a word from you. Hope you'll have fun on this.
(10 ratings)
Damn, how could I miss this?! Sorry, Jay.
Gonna check this out right now.
Don't know if it is only me, but the images are broken.
No, here... Post #49
I would really like trying this out as soon as it comes up.
How do you think about item like Torch, wich you can wield on offhand and it ads a little bit dmg something like +2 dmg, ads 5 dmg per second for 4sec after bash, increases sight of view and active ability throw Torch to a targeted area igniting it but losing Torch?
i like your idea.. i've been thinking about that from a long time ago, but i never make a map..I was thinking of adding this Custon Day n Night Cycle that when night falls it will slowly become darker and darker and a torch in hand will help you see your surrounding better.
i like your idea.. i've been thinking about that from a long time ago, but i never make a map..
good luck! i'll waiting for this
yeahOh well I do what I like so I'll probably add this. Updated Changelog/News post about this info.
I think would be nice if one of the shields would have chance to block amount of damage instead of armour, so they could be a little bit more diferent
Sorry for spaming![]()
I imagened if items would have 1 socket each and you could put stones there, these you can buy in the shop. Each stone is 1 of the 11 stats, so you can go beyond the limit of (for example) evasion. But they would be sortet, so some stats are weapon only, other armor only and so on. And to make them stronger you could combine them with combinations, like 3 stones of evasion would make 1 improved stone of evasion that has power as 2 of them. That is the nice way to put other (new) stats like life steal with secret combinations like STR + Health + Damage or critical damage - Damage + critical chanse + AGI or even reduce cooldownsD its crazy idea dough...
inspired by your map to continue mine
)) Thanks. PS. Still playng
DDD
its crazy idea
PS. Still playngDDD
I imagened if items would have 1 socket each and you could put stones there, these you can buy in the shop. Each stone is 1 of the 11 stats, so you can go beyond the limit of (for example) evasion. But they would be sortet, so some stats are weapon only, other armor only and so on. And to make them stronger you could combine them with combinations, like 3 stones of evasion would make 1 improved stone of evasion that has power as 2 of them. That is the nice way to put other (new) stats like life steal with secret combinations like STR + Health + Damage or critical damage - Damage + critical chanse + AGI or even reduce cooldownsD its crazy idea dough...
inspired by your map to continue mine
)) Thanks. PS. Still playng
DDD
![]()
Well, that's kinda typical. There are a lotta guys who have tons of ideas but no ideas about their realizing. The common part is that the concepts are thoroughly planned, but it doesn't make any chances to bring 'em to life. Keep it simple, man, too complicated things are not always worth time spent on 'em![]()
Im doing the same with my map, but its allot more simple becouse i cant code.but with use of typical dota combination system it works wery well
And if im giving the idea, it doesn't means that he have to take it![]()
Actually, I am like mracoris, who also has lots of ideas to share but no ideas in realizing lol
@SoJ
How is it coming? Would like to see some updates here. How's 2.0 coming or the second chapter of this?
Didn't it say something about no WIP-maps ? How is this 1.5?
After 6 minutes everyone desynced.
Probably the jump spell+terrain deformations.
Only 1 hero, 3 premade spells, like 8 items, no potions, no fountain, no base hp-reg, no lvl indicator, knockback stops creeps, spells are bad/boring, creeps are overkill/too strong.
After 6 minutes everyone desynced.
Didn't it say something about no WIP-maps ? How is this 1.5?
0/5
Terrain is decent -> 1/5
You have'nt notice'd the posibility of the builds comparing to stats, items and skills? 1 hero is enough to have tank, rouge or mage. Fountain does'nt need tbh, but slow hp regen potions would be nice (then you can spend the rest of the money
) Sorry, but seems you dont feel the RPG feeling in this map
![]()
You have'nt notice'd the posibility of the builds comparing to stats, items and skills? 1 hero is enough to have tank, rouge or mage. Fountain does'nt need tbh, but slow hp regen potions would be nice (then you can spend the rest of the money
) Sorry, but seems you dont feel the RPG feeling in this map
![]()
I'm talking to mracoris.