- Joined
- Jan 5, 2025
- Messages
- 1
I've just finished the Orc campaign; this was fantastic and congratulations to all involved on a job very well done!
I've also since installed the game on someone else's laptop and offered high praise.
Definitely worthy of a 9/10, if not higher!
Some observations:
Looking forward to The Rise of the Alliance and subsequent campaigns!
I've also since installed the game on someone else's laptop and offered high praise.
Definitely worthy of a 9/10, if not higher!
Some observations:
- Since the latest Reforged patch, several character portraits appear to have defaulted to their original Warcraft 3 models e.g., Guldan (Arthas), Cho'gall (Cairne), Teron Gorefiend (Arthas), Orc pirate, Orc hunter, Utok Scratcher (pirate, hunter and Utok Scratcher are the same), Human units in Stratholme (some appear elven), etc. I assume you're aware and currently working to fix?
- Catapults are very powerful and I appreciate that you're seeking to replicate the Warcraft 2 experience; however, the original Warcraft 2 had significantly higher splash damage on units, thus deterring the player from using them in general combat
- The Razing of Tyr's Hand was a significant step-up in difficulty from prior levels; units pouring from the keep was a very different experience!
- Stromgarde did seem a little narrow relative to other city designs; the level was otherwise quality
- There was never any real risk of running out of gold or lumber; oil was the only resource that occasionally seemed sparse; however, I assume this was intentional with the aim of replicating the original Warcraft 2 experience
- The boss fights involving Cho'gall and Rakmar Sharpfang were great and required high micromanagement to win
- The Siege of Zul'Aman was another excellent level that kept the player on their toes throughout
- The Hinterlands Ploy perhaps could've been made slightly harder towards the end with stronger attacks from the south; for instance, attacks from the west (which included several ballistae) felt much more difficult to fend off
- It was a good idea to combine the Dalaran (Cross Island) and Lordaeron assaults into 1 level as 2 consecutive sieges and base builds felt somewhat redundant in the original Warcraft 2
Looking forward to The Rise of the Alliance and subsequent campaigns!
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