Chronicles of Darkness 1.5

This bundle is marked as approved. It works and satisfies the submission rules.
[TD]
Chronicles of Darkness 1.5

[TD] Synonym Titles: Chronicles of Darkness,
Redness and Whiteness
Alternative Titles: CoD or CoDRW
Author: SonofJay Map Genre: AoS / Role Playing
Parent Project: "The Companions:
To the Underworld"
Targeted Audience: People who are willing to
learn and try new things[/TD]

About
Chronicles of Darkness tells the untold story of the inglorius battles
between the Companions and the Death Knights originated from my RPG
"The Companions: To the Underworld".

Special Features:
-Classes
-RPG like stat system
-Intelligent Protectors
-Intelligent ability formulas
-Item attachments
-Unique terrain



[TD] Classes

Chronicles of Darkness

Chronicles of Darkness brings you to a new style of
AoS trashing the generic, numerous numbers of heroes
narrowing the options to a limited classes that has particular
expertise but can still cover multiple roles through the right
combination of equipments and stat distribution.

Current version only feature the Warrior Class[/TD]



[TD] RPG like stat system

When your hero gains a level you'll be given 5 skill points to increase the following stats at the stat upgrade (F1):

[TD]
211785-albums6501-picture70494.jpg
[/TD]
[/TD]


1. Damage: Increase physical damage dealt
2. Armor: Increase physical damage resistance
3. Critical Rate: Increase chance of double damage
4. Bash Rate: Increase chance of stunning target
5. HP: Increase Hit Points
6. Movement Speed: Increase Movement Speed
7. Evasion Rate: Increase chance of evading
8. Spell Damage Reduction: Increase spell resistance
9. STR: Increase Hit Point regeneration
10. AGI: Increase Attack Speed
11. INT: Increase spell power multiplyer, mana and mana regeneration



[TD] Intelligent Protectors

Protectors are the unique counter part of the towers of the generic AoS maps.
The Protectors are heroes with a good chunk of HP, Damage and Armor and uses abilities to
protect your bases against waves of enemies.

[TD]
211785-albums6501-picture70495.jpg
[/TD]
[TD]
211785-albums6501-picture70496.jpg
[/TD]
[/TD]


[TD] Intelligent ability formulas

This section is highly connected on the RPG stat like System.
This is where leveling stats become complicated because classes abilities relies
heavily on statistics to deal havoc.

Ability formula examples:
-Dealing Damage:
X = Integer DAMAGE, Y = Integer Multiplyer

(X + STR) * (Y*INT)

-Misc:
X = Integer Knockback

X + AGI

This just shows that a Warrior class who is a Stregnth class also need to alocate
skill points to upgrade other statistics like INT.[/TD]


[TD] Item attachments

Chronicles of Darkness mostly rely on stat upgrades
but there are also items in the game that you can buy.
They are equipments like weapons, armors and shields that will pop-up
in your hero when bought.

They are quite expensive for decorations but since stat upgrades rely on
skill points then a chunk of golds for cheese doesn't hurt and besides it also give
some bonuses.

[TD]
211785-albums6501-picture70499.jpg
[/TD]
[TD]
211785-albums6501-picture70498.jpg
[/TD]
[TD]
211785-albums6501-picture70497.jpg
[/TD]

[/TD]


[TD] Unique terrain

Well designed terrain for a AoS map is hard to find in this mediocority and fortunately
Chronicles of Darkness is one of those hard to find maps! Set in the RUINS
of a fictional place called Ak'duar Ruins' originated from the lore of my RPG
"The Companions: To the Underworld". I give you a eye pleasing terrain
that still retains the Warcraftish feeling but while being fresh and hot.

[TD]
211785-albums6501-picture70501.jpg
[/TD]
[TD]
211785-albums6501-picture70500.jpg
[/TD]
[/TD]


[TD] Author's Note:

Chronicles of Darkness, at first, looks kind of complicated for a AoS map
due to numerous statistic, ability formulas and equipments to wear but when learned is as fun
and easy to play as other AoS out there.

Chronicles of Darkness trys to achieve a unique and quality gameplay that we don't
usually see on other AoS maps by adding RPG features and other small, unique but simple ideas
like protectors who are heroes who defend the base and uses abilities to destroy you instead of the generic
building towers who just throw missiles at you.

Also its been a fucking dream of mine to make a unique AoS way before I even found hiveworkshop.
I have this unreleased projects called Heroes AoS, Gunslinger AoS, PG AoS and Chaos Arena that
all are nothing but a bust so I hope that Chronicles of Darkness will be that AoS that I'd been
trying to achieve my whole stay here.[/TD]

[TD] Credits

Many thanks to this guys for their resources and
efforts that helped me on this project

Ogare
Hossomi
Ace_Hart
Friky
DividedbyZero
Fingolfin
-Kobas-
Sunchip
RED
NFWar & Revilo
Sellenisko
BuP
Pretor


and special thanks to Moyackx/Moyack and Blizzardmodding.info for the JNGP 2.0 that hepled me test multiplayer systems by myself.[/TD]


[TD] Changelog
Project started at: 6/9/13



CoD 1.0

-First playable and fully functional version.

CoD 1.1
Major:
-Added additional stat upgrades:
*Critical Rate (Max Level: 10)
*Bash Rate (Max Level: 10)
*Health Increase (Max Level: 15)
*Mana Increase (Max Level :15)


-Fixed problems of some players not getting their Class abilities after picking

-Re-worked the conditions of disabling the invulnerability of the
Companion Chieftain and Death Knight General from:
"All protectors need to be killed" to "If anyone from the three protectors killed"

-Fixed the bug of Death Knight protector not using any of its abilities


CoD 1.1b

-Disabled/Temporarily removed the following stat upgrades due to bugs:
*Health Increase
*Mana Increase

CoD 1.2

-Added additional stat upgrades:
*Evasion (Max Level: 10)
*Spell Resistance Max Level: 10)

-Critical Rate and Bash Rate is now visible to players

CoD 1.3 6/16/13

-Re-added Health Upgrade but removed its upgrade limit
-Changed Mana upgrade to Movement Speed upgrade
-Upgraded Creeps Stats
Foot Unit:
HP: 330 -> 660
Damage: 14 -> 28


Cavalary Unit:
HP: 410 -> 820
Damage: 19 -> 38

Ranged Unit:
HP: 220 -> 440
Damage: 14 -> 38

CoD 1.4 6/19/13

-Fixed item purchasing issues
-Fixed item tooltips
-Protectors and the Chieftain/General will not be revived anymore
-Fixed Win/Condion
-Removed PH soundtrack. A new soundtrack will be added soon.

Any team who can destroy the castle of the others win the game.

CoD 1.5 6/22/13

CoD 1.5

-Item bonus should not increase very near allies anymore.
-Removed the Cancel option on the hero selector since it serves no purpose at the moment.
-Players can no longer attack their allies.
-Multiplyer of X * INT on abilities damage is now reduced from 1.1 to 0.7
-New Items:

Death's Set
-Death's Armor
-Death's Sword
-Death's Shield

Death's Revenge Arc 1.0
-Every 7 minutes a wave of undead ghouls will attack both the bases.


[/TD]

[TD]Here I will answer generic questions and comments so I don't need to do it in the future.


C: Few classes instead of hundreds of heroes? Are you kidding me?
A: Yes, I am kidding you.

C: Fuck this map, its hard to learn.
A: Well re-read the "Targeted Audience:" at the top and its actually quite easy if you just give a couple of minutes to get a grip of the game.

C: Where are the other classes?
A: In the future updates. I'm only releasing the version with the Warrior class.

C: The warrior can use its ulti outside the map.
A: Arrrgggh. I'll fix it later but its not really a problem as long as you and the other players agreed to not jump in odd areas.


Q: How can I contribute on this project?
A: Just giving proper feedbacks, criticism and bug reports are already a big help.

Q: Can I suggest something?
A: Go ahead, but if you know me then you know that I do listen to suggestion but I always prioritize what I want for my map.

Q: Some unwalkable terrain is empty, why?
A: Will finish it later, the thing is that the playable part is 100% finished.

Q: AI?
A: Working on it, this is not OotF: Arena that have a weird asthetic that made the development of AI easy, Chronicles of Darkness will probably take a while.. A damn while.[/TD]
[/TD]

Keywords:
AoS, Darkness, Redness, Whiteness
Contents

Chronicles of Darkness 1.5 (Map)

Reviews
Orcnet10:02, 24th June 2013 Map Approved Chronicles of Darkness (Version 1.5) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


1b5e5a7776e87f86f9c6951fa3dad711_64508.gif
Orcnet10:02, 24th June 2013

Comment

Review

Map Approved
Chronicles of Darkness (Version 1.5)


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
addrev.gif
5/591-100A

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
4/581-90%B

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
3/575-80%C

Rate
ScorePercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
2/570-74%D

Rate
ScorePercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
1/550-69%F

Overview:

Gameplay

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"Game play has a cool and unique impact on this AoS genre, the hero more fits like an RPG and base guards are heroes as well, items also give the heroes a look which is cool but I suggest add more heroes in the game, and looks like there are still problem with the dialog slots try to fix them or use the tavern trigger."

Terrain

addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif


"Terrain is and always be a bad-ass, looks like a ruined temple of some sort I like it."

Management

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"Overall map is great and is recommended to AoS lovers but in the future updates, do please add more heroes and claases."

Total Score:


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
10/1583%B
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
Reserved.
Always check this post for latest news.


[TD]
Progress to Episode 2.0 "Death's Revenge"
  • Archer Class - Finished
  • Archer Equipment:
    -Hunter's Bow - Finished
    -Metallic Bow - Finished
    -Bow of the Curse - Finished
    -Death's Bow - Not Completed
  • Warrior Class Upgrade:
    -Strength 5 -> 10
    -Intelligent 5 -> 7
    -Damage Base 30 -> 43
    -Armor Base 0 -> 2
    -Mana Base 250 -> 325
  • New Hero Selection - Almost Finished
    -Need to add more basic class informations
  • New Item Type - Accessories
    *Pendant of Aviana
    -Tooltip - Finished
    -Stats/Effect - Working
    *Ring of the Wanderer
    -Tooltip - Finished
    -Stats/Effect - Working
  • Death's Revenge Arc
    * The Awakening of the Dead
    -Ghoul Spawn - Finished
    -Dialoge - Finished
    * The Death's Reaper
    -Reaper Spawn - Working
    -Dialog - Finished
    * He Who was Forgotten Seeks Revenge
    -Death's Appearance - Working
    -Dialog - Working
  • Custom Day n Night Cylce - Fixing bug
  • Change the function of shields to %block from the generic + armor - Completed
[/TD]
 
Last edited:
Level 27
Joined
May 21, 2013
Messages
1,570
honor to make a review of one of yours maps

good things
-Interesting game play
- The AI spawning units seems balanced
- load screen, and player table
-nice enviroment

things i would like to improve
- more classes of course
- the item system, i dont know how it works, but i dont like it, you buy the item and it goes to a statue and not to you, i would prefer the items go direct to the unit without problems( i put a screen)
-the dk side doesnt have marchants(see the screen) IMPORTANT!!!
- i would like more items to select, not only weapons, like potions, books skills and that stuff.
-you start with 4 skills, and you cant chose more skills or improve the alredy know, a fun thing of level is to choose skills and level to 6 to get the special and rock the enemy
- if the base is invulnerable, what is the wining condition? (kill and kill), if that is the case you should put a
table to chose the amount of kills, 5 kills, 10 kills, 20 kills IMPORTANT!!!
edit2: a map without clear wining conditions is a wip, thats because this is important to me.

Screenshots
[tr]
5k7.png
[/URL] Uploaded with ImageShack.us[/IMG]
qi.png
[/URL] Uploaded with ImageShack.us[/IMG]
Screeshots Generator By Vengeancekael
you have a nice idea, but with all respect, i think it needs more work

edit: also i recomend a hide and show system for the images to make it more confortable for the users
 
Last edited by a moderator:
Chronicles of Darkness - review
[+] Good Points:
-Terrain... absolutely stunning.
-Great Choice of models, units look really good.
-Inventory System is really cool.
-Nice lanes, sweet bridges, easy to learn, a truly unique take on AoS.
-Good level up system, its a nice twist.
-Awesome spells!

[-] Bad Points:
-I am not a huge dota fan, so I get confused easily, it took me a few minutes to learn where things were. Dido to abgm's comment about item purchases. I figured it out but it took a minute.
-The music is played out. I would recommend changing it to something similar but new.
-Weapons don't drop from units hands.
-Many of the ideas you used are ideas I have been working on it my map project and yours is much better than mine - damn. :)
-This map is protected (and for good reason). You should note this, because dummies like me crash their WE when they try to open it. I test most maps in WE.

[-] Final thoughts:
This map is a work of art with a really fun approach to AoS. I say, you've done it again Sonofjay. Gritty, bloody, and raw action on a epic terrain, presents an exciting game experience that rivals the best. 5/5
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,638
You always lke to surprise us with your maps but sadly, not surprising to me much though, no offense. There are many disadvantages in this game and weird units for each team forces:

Chronicles of Darkness 1.3
[+] Good Points:
-What can I say about the terrain? Warcraft-ish still I can see the feeling of realistic to the terrain and also a neat terrain it is.
-The lanes are quite balance t each other, no advantages and disadvantages to each forces making it imbalance
-Attachments in an AOS is a fresh and unique idea for me. Nice job and I do like this very much.
-Spells for hero is just too damn awesome, ya hear me?

[-] Bad Points:
-When I bought the items, it always goes to the Statues and you should give a tip in the start that when buying, dont foget to select user in shops so items will go to them.
-Units for each forces is weird. I have played in the Companions and the towers are Faerie Dragon and units Orcs? Isn't that a bit weird?
-Round Shield, Armors and such have same name in shop as "Battle Sword". I guess a simple typo.
-I cannot confirm if abgm says that the other force Deathknights doesnt have shops or lacks because I have never played that frce but I will have to agree.

[] Suggestions:
-Fix the thing about the items going to the statues, at least give time giving tips r info about that matter for player's convenience.
-Units for each forces is quite weird. Weird combination for me.
-You should fix the typos at the items I mentioned above.
-Fixed what abgm tell about the lack of shops in the opposing force, Death Knights.
Overall, this is a good AOS map but I think you miss some bugs includng minor and major ones. Sad to say, needs some of a little polish fixing those bug and approvable. Rated 3/5 and Pending for now until polishes were done.

And what the heck guys, you copied my reviewing format.... just gonna change mine soon. =)
 
Level 15
Joined
Jan 12, 2011
Messages
1,199
My review about CoD by sonofjay

Terrain

Is is very nice and well-done, a cool Aos-stlye terrain with many doodads. This gives a realistic feeling to the game

Units
They are balanced, especially the heroes. The combination is also good. The skins of the units looked great, however, i would recommend for the heroes custom models, then they would be even neater.

Spells

They were cool and nice-looking, they worked properly.

Gameplay

I think the strait increasing also makes the game better because it makes the hero stronger. The screenshots are also nice and useful.

It has a great fun, however, there are some things which i would like to point out:
- the items go to the statues not to the hero. I suggest oyu to fix that.
- some items have the same name as Battle Sword. So you should fix these to their original name.

Further suggestions: more classes and items, more icons for abilities and items. And you should put some creeps into the empty part of the terrain.

Overall it is a great map, it is playable. :thumbs_up: Just fix the things i mentioned and it will be even more perfect.
I rateit 5/5 and +rep
 
Last edited:
Level 27
Joined
Oct 28, 2011
Messages
4,775
Thanks for the fast comments guys and thanks for telling me those silly bugs/errors.

Will upload a quick fixes as soon as I can but i'm only browsing on a internet cafe cause damn, I still don't have internet at my house.


Dunno if should be taken as a compliment or my map is that horrible. D:

recommend for the heroes custom models, then they would be even neater.

Will probably do if I find a fitting one.


The weirdest bug you guys reported is that when items goes to the statue. Well when tested on multi emulator of jngp 2.0 it works fine so I guess I need to do something about that.


I don't know if I like the name of the file..... CoD :X

Yeah.. the file name is...
211785-albums5481-picture65468.gif


SoJ, so you give this as a surprise, how amusing :)

Yeah.

-Units for each forces is quite weird. Weird combination for me.

How come? I used a specific combinations of skins and models for each faction except the protectors.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
1.4 is out

Changelog

CoD 1.4 6/19/13

-Fixed item purchasing issues
-Fixed item tooltips
-Protectors and the Chieftain/General will not be revived anymore
-Fixed Win/Condion
-Removed PH soundtrack. A new soundtrack will be added soon.


Win Conditions

-Kill any of the three protectors to remove invulnerability of one lane and the Chieftain/General(Companions/Death Knights)
-Kill the Chieftain/General to remove invulnerability of the Castle
-Any team who can destroy the castle of the others wins the game.

Enjoy.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
if the map has now wining conditions, put the markets on the other side and fix the item issue.

I believe that I already fixed the item issues.

Voting for approval :)
i hope you update soon to more classes

Thanks, but I hope that any moderator that will pass by here will let the map pending for a while so I can gather more feedbacks and bug reports.

PD: i dont want to rate the map bacause. I think is not for a 5/5 in this state,more classes and it will be a 5/5, i mean it must be perfect and epic for that, and if is for 4/5 or 3/5 i have to explain well why i quit points and is hard and i can mistake
i voted once and i mistaked, never again.
I prefer to dont use numbers, approval- pending or rejection, numers make it hard to me.

No worries. And about the class there are 2 more classes that will be added, those are the Archer and the Mage class(Their roles are quite obvious.) but if God will be nice to me then the also planned advance class will be implemented in the future.

Also there will be some minor changes on the Warrior class skill set when the Archer class arrive so the Warrior can focus on tanking.
 
Movement speed bonus is based on Endurance Aura or such like ability, it has AOE and nearby units will get bonus ms as well. (Set targets to SELF and it's fixed).

This above pointed by UI.

You can use ultimate to jump into unreachable terrain.

Just 1 class, 10 items and unlevelable abilities are still very low :)

Terrain is good but it can be improved even more :))

Orcs spawns for Companions and Elves for Dark Side?
Also Heroes instead towers have strange models.
 
Level 30
Joined
Jul 31, 2010
Messages
5,275
Nooo -Kobas- I claim this pending for my own no more other mods!

so here's my little review:
I STOLE THIS FROM HEAVEN_MASTER
[+] Good Points:
-Terrain is bad-ass
-Guard feature is based on a hero, that's unique!
-The heroes are like RPG-based genres so it gives more impact to gameplay

[-] Bad Points:
-Before I start the game a dialog appears and this is only what is shown:
1.jpg

-Then once I click it it shows the characteristics of the hero but it looks really out of the dialog's border right now:
2.jpg

-So I pressed cancelled and suddenly more hero classes came in:
3.jpg

-If I press the ...... I end up having no heroes at all, that's not a good idea so I suggest you take that out, and the total dialog needs work

-I can kill my Allies so that's another problem, I also get free money as well.
4.jpg

-The game ends quickly when I destroyed the enemy base, somehow make a timer or give 10 seconds for the map to end and while your at it, use a trigger that will pause the whole game.

-Heroes revive so quickly, this is another problem because you get up to your feet quickly and can be a complicated round for when a clash of heroes sparked and the winning team is wounded and needs to recoup but the fallen opposing team can rebound and kill them quickly and ends up like a loophole

[-] Final thoughts:
The map is in a good shape of terrain view but trigger work needs some more fixing.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
@UndeadImmortal

The add health ability thingy and the + spell resistance does not have an upgrade limit.

Might have done something weird, will fix it.

And i guess you should move those dummy units somewhere,

Actually I'll make it follow the hero per 0.03 second just kinda lazy to do it right now. Will do it for the next version.

Also add limits for the attribute upgrades (STR, AGI, and INT).

I'm really asking myself this question if I should do that. I just had the feeling that players will most likely not just spam Skill Points on one attribute cause you have tons of upgrades to choose from but well I think I should set a limit, is 30 sounds right?

@Kobas


Movement speed bonus is based on Endurance Aura or such like ability, it has AOE and nearby units will get bonus ms as well. (Set targets to SELF and it's fixed).

Damn, thanks for mentioning that.

You can use ultimate to jump into unreachable terrain.

Yeah, I'll fix that when the overall terrain is done, I still have lots of plans on those empty spaces, it was fun though.

Just 1 class, 10 items and unlevelable abilities are still very low :)

That is why I'll love it when you guys can let this map pending for a while.

Terrain is good but it can be improved even more :))

Thanks :) and as I said, the terrain is not completely done yet.

Orcs spawns for Companions and Elves for Dark Side?

Damn, does it really look that way? I visualize the Companions army as some kind of Barbarian or something like that and the Death Knights well they're not really dead its just that what they call themselves.

I really think the units are fitting to what I visualize(and that is what they look like on the Parent Project.)

This is the only thing that I decided randomly

Also Heroes instead towers have strange models.

Thanks -Kobas- and Undy.

Damn, I'll edit this to reply to orcy.

@Orcy

-Terrain is bad-ass
-Guard feature is based on a hero, that's unique!
-The heroes are like RPG-based genres so it gives more impact to gameplay

Glad you liked it.

And about the hero selector. Damn. Actually that was the selector you'll get when all the class is finished, I finished the overall hero selector first so I don't need to do a lot of work when the new class is introduced. Before I uploaded the map I did a little fixing so the hero selector will only show the warrior, it didn't hit me that when you click cancel it will show you to that prototype hero selector.

Also about the characteristic, fuck, actually fixing that should not take a second </3.

-The game ends quickly when I destroyed the enemy base, somehow make a timer or give 10 seconds for the map to end and while your at it, use a trigger that will pause the whole game.

I think its because there are only 1 tower per lane but I think it should last for 20-30 mins of battle at full-house.


-Heroes revive so quickly, this is another problem because you get up to your feet quickly and can be a complicated round for when a clash of heroes sparked and the winning team is wounded and needs to recoup but the fallen opposing team can rebound and kill them quickly and ends up like a loophole

Hmm I'm actually not a fan of long reviving heroes but I think I should reconsider it.

Thank Orcy.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
[TD]CoD 1.5 Changelog

-Item bonus should not increase very near allies anymore.
-Removed the Cancel option on the hero selector since it serves no purpose at the moment.
-Players can no longer attack their allies. Can be deny if ally is under 10% hp.
-Multiplyer of X * INT on abilities damage is now reduced from 1.1 to 0.7.
-Players, when killed, will be respawn after 10 seconds.
-New Items:

Death's Set
-Death's Armor
-Death's Sword
-Death's Shield

[hidden="Death's Set']
attachment.php
[/hidden]

Death's Revenge Arc 1.0
-Every 7 minutes a wave of undead ghouls will attack both the bases.[/TD]

The Death's Revenge Arc only feature the waves of hostile enemies attacking the base, the other part of the arc will be added as I update the map.

Have fun.

About UndeadImmortal report of the health upgrade limit, somehow even its already set in the system the limit still doesn't work.
 

Attachments

  • Death Set.jpg
    Death Set.jpg
    74.5 KB · Views: 163
Level 27
Joined
Oct 28, 2011
Messages
4,775
@Hell Master

Well most bugs are fix but its still really far from what I envision I think its good enough to satisfy you.

I have my new reviewing format *Evil Laugh*

My reviewing format is still way sexier and I call it "The Wall of Text"

neato! will check this one up :)

Yes, throw me those piles of bug!
211785-albums5481-picture68895.gif


I think this what happens when you don't go to school *Maniacal laugh*
 
Level 30
Joined
Nov 29, 2012
Messages
6,638
Here are my suggestions:

Suggestions


  • Both the Statue or Upgrader in each forces can be seen. You should hide the Upgrader statue's area when it is not your ally.
  • I think its time you change Lumber into somethign moreof a unique as an Upgrade Point to be more realistic.
  • The addition of the sets are nice bug how about add some more and also its preferable if you will add some items that is acquirable through completing recipe lists and such...
  • Base's terrain is quite wide and some points are quite empty if you ask me. You could do something about it I guess.



Thats all for my suggestions. And also for a hand up, my ratings is changed from 3/5 now, 4/5!
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
The addition of the sets are nice bug how about add some more and also its preferable

Bug?

Both the Statue or Upgrader in each forces can be seen. You should hide the Upgrader statue's area when it is not your ally.

Yeah.

I think its time you change Lumber into somethign moreof a unique as an Upgrade Point to be more realistic.

Bout damn time. Will do.

Base's terrain is quite wide and some points are quite empty if you ask me. You could do something about it I guess.

Nah, I think its fine, if you look closely, I did not put anything that can block any units in the base, main lanes and the bridge lanes so unit don't get block or anything. But well I think I'll put some shrubs, flowers and any no path doodads.


EDIT:

And you BBcodes are fucked.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
there is a enemy footman from team 1's base in the bottom part of the map

I forgot to remove that footman after I test the death's shield ability. Well its gone now for the next version.

do please add more heroes and claases.

Aww, you approved it quite early cause 1.6 will feature the archer class and its almost done </3.


Thanks for the approval <3
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
Trololol, oh and welcome. Since you have exceeded your private message count, my resolution is only 1024x768 but I don't think its on the resolution but more in the console version I use 1.26a.

Hmmm, I see. I'll probably check it myself on 1.26a.

And yeah, disabled vm... full pm inbox... no direct way to contact me
211785-albums5481-picture68890.gif



EDIT:

1.6 is almost done with the new class called the Archer Class(Yeah I know its generic as fuck.)

Just need to add 2 more spells
Finish the Death's Arc scenario's
Make 3 bow equipment for the archer
And some other minor stuffs like custom icons and we're ready to go!
 
Last edited:
Level 27
Joined
Oct 28, 2011
Messages
4,775
Damn you sonofjay, why do your maps have to be so awesome? This sets the bar really high for the rest of us. This map is totally epic! Nice additions, I like the new weapons.

Lol that is a bit too much, I'm not setting the bar high up or anything as I'm only making maps the way I like it. Actually everything is just quite simple if you have a open source copy of the map XD. Its only a result of good combination of simple ideas. But still, thank you for the kind words.

Archer Class is good, don't worry if its generic. It makes sense.

Yeah and speaking of the Archer Class, its fully functional and ready to battle now!

When is this game going to be hosted, I want to battle on CoD.

You mean hosted on battle.net and garena? Sorry but I don't have any intention of hosting bots and such, its up to the players if they wanted to host it on battle. and garena or just play it with their friends.

I think 1.6 will be done this week all that left to do is to finish the Death's Arc scenario.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
ok, my review's time :p

Good Things:

- Terrain is perfect [almost]
- very good creeps [models/skins]
- there was something i can not describe that gave me a good impression to the map


Bad Things

- Middle line's companions's ranged creeps only spawn 1 while other lanes spawn 2 (Imbalance)
- Not many items and mainly expensive
- the hero abilities, if they are hero abilities, are good and bad, their triggering is great, but, icons - levelling - balance are very bad, (Balance of the spells is too weak, they don't damage much and hammer smash does not slow
- the hero himself is very very very weak against creeps, i didn't enjoy the game because i died too many times
- hero's stats are very poor, comparing to the abilities that are based on the stats
- the ""Towers" are too too much strong, their hp reg is very high + high damage + high attack speed, i couldn't destroy one
- I could literally move the tower away from the path to the outer map by knocking it out
- hero's AS, stats, damage, armor, damage reduction are very low
- Undead creeps spawning every 7 mins rarely attack the bases

MAIN PROBLEM : IMBALANCE AND MISSING THINGS


Suggestions

Improve all the red pile :p



Needs Fix
225233-albums6523-picture70793.jpg
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
Some of the stuffs you mentioned are already improved/fix on the current progress of 1.6

  • hero's stats are very poor, comparing to the abilities that are based on the stats
  • Undead creeps spawning every 7 mins rarely attack the bases(Cause 1.6 is supposed to be the complete version of Death's Revenge Arc.
______________________________________________________

And about this

  • hero's AS, stats, damage, armor, damage reduction are very low
  • hero's stats are very poor, comparing to the abilities that are based on the stats
  • the hero abilities, if they are hero abilities, are good and bad, their triggering is great, but, icons - levelling - balance are very bad, (Balance of the spells is too weak, they don't damage much and hammer smash does not slow

*sigh* don't make me repeat this, you got the stat upgrade for this issue.
______________________________________________________

  • the ""Towers" are too too much strong, their hp reg is very high + high damage + high attack speed, i couldn't destroy one

That what they are supposed to be. But they can be killed try to level up first and upgrade your stats instead of trying to destroy it at low level. They're like a boss or something on RPG maps. Also I believe I made them regen HP when its night time. That is fucking fare I guess.
______________________________________________________


  • I could literally move the tower away from the path to the outer map by knocking it out

Don't know if it will be added on 1.6 or the future versions but I already have a threat system in the map but its not ready yet.
______________________________________________________

  • Middle line's companions's ranged creeps only spawn 1 while other lanes spawn 2 (Imbalance)

Will check it.
______________________________________________________

  • Not many items and mainly expensive

You'll get new items for the future version. I'm focusing on building the other class yet.



Well thank I guess.


you're actually use JNGP 2.0?! how? i tried it and the usual error pops-up.. ~.~"

Yeah, I just downloaded and extracted it somewhere on my desktop and its working fine.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
Just forgot to announce this but Chronicles of Darkness was made as

[TD]
attachment.php
[/TD]

[TD]
attachment.php
[/TD]

Chronicles of Darkness Front Page


Chronicles of Darkness Forum



Big thanks to Moyack, the site admin of http://blizzardmodding.info/ , for hosting Chronicles of Darkness.

Progress and announcements are most likely be posted there first than here.

Info about the upcoming new Class: http://chroniclesofdarkness.blizzardmodding.info/5242/archer-class-spotlight/
New hero selection system news: http://chroniclesofdarkness.blizzardmodding.info/5247/new-hero-selection-system-for-version-1-6/
 

Attachments

  • Chronicles of Darkness.jpg
    Chronicles of Darkness.jpg
    10.6 KB · Views: 211
  • BlizzHost.png
    BlizzHost.png
    52 KB · Views: 272
Last edited:
Top