(29 ratings)
Emm...I have a problem...as you can see...Chagall was a two heads ogre,so when I use this model in war3,and use "ogre"sound...this model "portrait talk” ani were broken...I don't know how to control ogre speak sound...so can you give me some advice??
Such as one head one sound...Because ogre has two heads..so they cannot use one speak sound right??? So please anyone help??![]()
Thanks guys!
Yeah, this is a bug. As far as I could see there is no fix. Using the ogre soundset will break the portrait. I tried naming the animations the same as the regular ogres, but it didn't work. Only way is to use another soundset unfortunately. I should probably have written that at the top.
You're having trouble with the Ogre sound sets? You need to rearrange the the sequence of the animations. The sound sets of the two-headed Ogre and the Mortar Team follow a special form of programming where the nth sequence is used as the portrait when talking. This is why for example the talk animations of the old and big dwarves always match the appropriate voices.
If you really want to use the soundset of the two-headed Ogre, I suggest that you set Portrait Talk - 1 as the Second sequence and Portrait Talk - 2 as the Third Sequence. Unfortunately, this means that Portrait Talk - 3 and 4 won't be used when using the two-headed ogre soundset.
Weird about the soundset animation :/ Any way to fix this? That soundset seem to be the optimal one for this great model.
NOTE: The ogre soundset will break the portrait animations! The talk animations wont play. You will have to choose another soundset or make a custom one.
hmm.. funny thing i noticed, Gall is the one with armor here, while in HotS, he complains why is he having no armor xD
Epic!
Slight note: I think there's room for improvement on the texture on his back. It feels a bit blurry and anatomically weird too.
Just a suggestion
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Link lead to wrong icon i guess. Fix it.
You know the only problem is with this model, is the ogre sound set breaking the portrait. Guess its better off with no sound set at least it will have it's dignity.Review: Absolutely stunning model. Incredible animations and effects and amazing texture. Works ingame. Approved.
You know the only problem is with this model, is the ogre sound set breaking the portrait. Guess its better off with no sound set at least it will have it's dignity.
I see.Indeed and I'm aware of that, but it's not a big enough of a problem to not approve it.
Hmm, why? It explains what the issue is.
Possibly a texture problem; try re saving the texture in blp lab.
Can you tell me how you change Portrait Talk to Sequence in Order?You're having trouble with the Ogre sound sets? You need to rearrange the the sequence of the animations. The sound sets of the two-headed Ogre and the Mortar Team follow a special form of programming where the nth sequence is used as the portrait when talking. This is why for example the talk animations of the old and big dwarves always match the appropriate voices.
If you really want to use the soundset of the two-headed Ogre, I suggest that you set Portrait Talk - 1 as the Second sequence and Portrait Talk - 2 as the Third Sequence. Unfortunately, this means that Portrait Talk - 3 and 4 won't be used when using the two-headed ogre soundset.