Age: Somewhere in his fourties
Race: Orc
Occupation: World Traveller (Explorer)
Appearance:
Am'ar is of a muscular structure, with the average orcish light green skin. Unusual, however, is his two big teeth pointing down from his upper lip. The bald top of his head is covered by a leathery cowboy-hat, and his eyes covered by black sunglasses. He got well-developed sideburns on his cheeks, and stubble on the chin. He is often smoking cigars too.
He also wears a ragged brown vest, revealing a scar on his hairy chest. One shoulder pad is attached to his left shoulder by a leather-belt around the stomach. He has a round belt with two letters saying "DP", a wrench in his pocket and heavy boots.
Personality:
Am'ar is an unusually calm and kind orc. A man of action, who loves to engage in combat, which is typical for his kind. He is loyal and caring to his friends, and likes to meet new friends. For an Orc, he is very intelligent, but his obsession of getting to know his lost past and irritation of being disrespected often becomes a problem for him.
Abilities:
In combat, Am'ar relies mostly on his skills using his staff of alienated wood, which can become a scythe. He is a skilled, strong and agile fighter that usually can handle several enemies at a time. A magical crystal on the top of his staff can be used to Time Stop enemies for a limited duration. Sometimes, when the battle gets too intense, he will use his powerful GC3 gun instead, which can shoot powerful magical beams, but only in worst case, since the needed batteries are expensive and hard to get.
Background story:
After many years of travelling between worlds, training to become a better fighter and doing what good he could, Am'ar ended up losing his memories from the dangerous portal rifts. He stopped his endless journey, helping the forces of good in that world and even got himself a family. However, his family was kidnapped by an evil mistress and he seeked her out to claim it back, but her powers were too great.
She then sent him through another rift, cursing him to never again meet his family until her own death, but he was heading far away to an entirely new world. On the new planet he ended up in fiery prison fortress, with hundreds of prisoners belonging to the world's unknown rulers...
And story continues, once the roleplay starts...
(PS: I haven't got my hat and cigar yet, and my sideburns aren't that huge, but they will be. The skull I'm holding in the drawing, Kenny, is just an Easter Egg and I don't have that either)