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Change pathability of an area

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Jan 28, 2009
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I'm a noob in SCII's editor. I've tried using pathing blockers, but their effect don't seem to remove by triggers. I can't find a way of making areas pathable/unpathable by trigger actions. I guess I could go ahead and make an invisible blocker unit in the data editor, but I reckon there should be a smarter way, uhu?
Can anyone tell me the answer?

Instantly removes all doodads of the specified type from a game region. If the doodad being removed has a footprint, that footprint will still linger, even though the doodad's actor has been destroyed.
 
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