- Joined
- Jul 17, 2011
- Messages
- 853
Hello everyone,
I'm trying to make a trigger that changes the pathability around an area. I manage to work something out, but it is not very efficient.
As you can see in the screenshot, the pathability is pretty random and it can happen that one or two points is not changed and remained unbuildable. I was wondering if there were a prettier and cleaner way to do this.
I'm trying to make a trigger that changes the pathability around an area. I manage to work something out, but it is not very efficient.
As you can see in the screenshot, the pathability is pretty random and it can happen that one or two points is not changed and remained unbuildable. I was wondering if there were a prettier and cleaner way to do this.