- Joined
- Apr 15, 2008
- Messages
- 1,063
Is there a way to create fly-unpathable areas? Only thing I found were no-fly zone, that cover basically no area, are round, and are not really a pathing zone (units will try to move through them and get stuck - it's like if created a trigger that kick unit out of forbidden zone - it looks horrible)
Only thing I could think of was using cliff areas as fly-accesible and using some cliff walker mover for flyers, instead of fly movers. But for that, I would need to create custom footprints for everything, since I can't add cliff pathing in pathing editor.
That brings me to point two - is the footprint editor really still broken?
EDIT: Ok NoFlyZones can be resized, but they still don't act like proper pathing blockers, the all the flying units look like they are trying to crash into every single building.
Only thing I could think of was using cliff areas as fly-accesible and using some cliff walker mover for flyers, instead of fly movers. But for that, I would need to create custom footprints for everything, since I can't add cliff pathing in pathing editor.
That brings me to point two - is the footprint editor really still broken?
EDIT: Ok NoFlyZones can be resized, but they still don't act like proper pathing blockers, the all the flying units look like they are trying to crash into every single building.
Last edited: