- Joined
- Jan 28, 2009
- Messages
- 442
I'm a noob in SCII's editor. I've tried using pathing blockers, but their effect don't seem to remove by triggers. I can't find a way of making areas pathable/unpathable by trigger actions. I guess I could go ahead and make an invisible blocker unit in the data editor, but I reckon there should be a smarter way, uhu?
Can anyone tell me the answer?
Can anyone tell me the answer?
Instantly removes all doodads of the specified type from a game region. If the doodad being removed has a footprint, that footprint will still linger, even though the doodad's actor has been destroyed.