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Cast ability from any angle

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Level 6
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Apr 15, 2012
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205
I have a building that is going to cast spells, since it can can't move or turn around, it must be able to cast it from any angle. How do I do this?
 

Dr Super Good

Spell Reviewer
Level 64
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Jan 18, 2005
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Try turning to raw data view (Ctrl+D) and forcing 360 into the field. Fields may swap position when changing to raw data view, make sure to find and select the field you want to modify as most of the time your selection will no longer be on the right field.
 
Level 6
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Apr 15, 2012
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I tried what you said, it works on units but not on the Overmind building that I'm using. I also tried creating this trigger
  • Drop Creep Bomb + Spawn Units
    • Events
      • Unit - Any Unit uses Overmind - Creep Bomb at Generic2 - Queue stage (Ignore shared abilities)
    • Local Variables
    • Conditions
    • Actions
      • Unit - Activate Ability cooldowns on ability Overmind - Overmind - Creep Bomb on unit (Triggering unit)
But it didn't work.

The overmind just queues the ability.
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,255
I think the problem is with casting the ability and not with being able to cast it in a 360 arc.

Triggers are not needed for this.

Try getting the overmind to cast the mind control of the hive mind emualtors.
Try getting getting the hive mind emulator to cast Creep Bomb.
 
Level 6
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205
I tried it but it still doesn't work. It's the same problem. If it's impossible to fix, I might just create a unit with the model of the Overmind and make it unturnable.
 
Level 6
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Apr 15, 2012
Messages
205
I gave Overmind the ability, it still doesn't work, I'll just change the model of the Hive Mind Emulator to the Overmind's model.
 
Level 5
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Oct 3, 2009
Messages
93
I had the same issue with an obelisk trying to cast Psi storm and it wouldn't work so I changed the obelisk with a pylon and it works perfectly, even with the same settings on the skills and on the building. No idea why though.
 
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