I want the cars in my car game to have machine guns that can fire in different directions depending on the decisions you make when you build your car.
I was about to start making my machine gun ability using the Data Editor. There was a tutorial that I planned to follow.
Problem: It looks like the search function in the search area effect uses a cone in front of the target casting the ability toward the unit it is casting it on. Does this mean that I cannot make a machine gun that shoots out of the car at a 90-degree angle?
The alternative would be just to trigger the whole thing; when the player casts that ability I would do a manual search moving a point and looking around it for enemies...then when I find one create a special effect on it and damage it. This might be superior anyway, as I can then do checks on height so that the car cannot shoot uphill, for example.
I was about to start making my machine gun ability using the Data Editor. There was a tutorial that I planned to follow.
Problem: It looks like the search function in the search area effect uses a cone in front of the target casting the ability toward the unit it is casting it on. Does this mean that I cannot make a machine gun that shoots out of the car at a 90-degree angle?
The alternative would be just to trigger the whole thing; when the player casts that ability I would do a manual search moving a point and looking around it for enemies...then when I find one create a special effect on it and damage it. This might be superior anyway, as I can then do checks on height so that the car cannot shoot uphill, for example.