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How to make a rear-mounted flamerthrower in the trigger editor

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Level 14
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Aug 30, 2004
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I have a car that I want to use a flamethrower from the rear. I need to do this in the trigger editor because it will interact in fun ways with the oil slick and with cars that are moved in the trigger editor.

I can attach the Hellion's attack model to my car, but it shoots out the nose when I do that, rather than from behind. I tried attaching the Hellion's attack actor, but I don't know how those work and nothing ever showed up. I know I can rotate actors which is useful, but it doesn't help if I can't get them to make the flame special effect.

I can add my own sounds and damage, all I really need is some help on how to make a flame shoot out the back of my car.

Thanks,

Darwin
 
Level 14
Joined
Aug 30, 2004
Messages
909
I'm not using a hellion unit though; so I don't think there is a turret. I'll be switching between many cars - the motorcycle, the cargo truck, etc.

I suppose I could try attaching an actor (perhaps a turret) to the unit and then attaching a special effect to the actor... I'll give that a shot when I get back from work.
 
Level 14
Joined
Aug 30, 2004
Messages
909
I hate the data editor so much...

It's very possible that I just don't know what I'm doing, but I cannot rotate the effect once it's attached. I cannot seem to attach the Hellion turret to a unit without getting an error. I can't attach a dummy actor, rotate it, and then attach the hellion's fire model to the dummy actor either (the actor won't rotate). I tried sending messages to the model (both the dummy actor and the flame model directly) such as set angle, set rotation, set facing...none of those did anything.

Finally I just cursed in frustration and did it the old WC3 way...I made an invisible unit, faced it backwards and teleported it every .0625 seconds underneath the unit I want to create the flames. I'm not sure how good it will look when it comes to other features, but at least this way I don't have to deal with the data editor.

Anyway, I'm sure there is a much much much more efficient way to program this, so if anyone knows a data editor command that actually works, please let me know.
 
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