- Joined
- Jan 28, 2009
- Messages
- 442
I want to make a buildable unit "Field" that changes the texture on the ground under it to "Agria - Crops" while alive. I've made builders and buildable units before, so that's no problem. I'm still pretty nooby with the data editor, but I understand now how it's structured and such. My problem is how to change the ground texture.
I figured out that it can probably be done an actor of type "splat", but unfortunately I can't find an appropriate actor to duplicate. Please, if you have any suggestions or know something about how splat actors work with data fields and such.
Presumably, the ground-cursor you get when using an AoE ability is a splat actor, since it makes a "splat" on the ground (texture that sticks on top of the surface as opposed to a horizontal plane which is not what I want.)
Hmm, I found the actors: "AoEAttackBase", "AoEAttackShieldHitter", "AoESplashShieldHitter". Don't know if they would be useful. I can find no way to set a token unit for duplicates of those, so I can't test those and so I guess not.
The final actor should resemble when you click once with the diamond-shaped paintbrush on full Increment and no Falloff in the Terrain editor.
Well, any help will be much appreciated!
I figured out that it can probably be done an actor of type "splat", but unfortunately I can't find an appropriate actor to duplicate. Please, if you have any suggestions or know something about how splat actors work with data fields and such.
Presumably, the ground-cursor you get when using an AoE ability is a splat actor, since it makes a "splat" on the ground (texture that sticks on top of the surface as opposed to a horizontal plane which is not what I want.)
Hmm, I found the actors: "AoEAttackBase", "AoEAttackShieldHitter", "AoESplashShieldHitter". Don't know if they would be useful. I can find no way to set a token unit for duplicates of those, so I can't test those and so I guess not.
The final actor should resemble when you click once with the diamond-shaped paintbrush on full Increment and no Falloff in the Terrain editor.
Well, any help will be much appreciated!
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