I used the events in the actor data editor. It triggers when the unit uses an ability. The action is tint color, it makes the actor blue. The problem is that it only is blue for the actors lifetime. I know that you can use the "Actor creation" event for changing the color for every creation, but since there's several types of flames (red and blue), it won't work. I think it might be possible to have 2 "Actor creation" events, each with two different actor set tint colors. The two triggers should have 2 different validators, but I don't know what validator to use, can somebody help me?