What changes a unit's tilt up or down?

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When my car goes up and down a hill it will tilt upward or downward accordingly. That is good. When the car jumps off a cliff, I give it a flying height and it jumps.

My problem: when the car goes off a cliff, it tilts downward as if going downhill. This looks very bad. Ideally, I would like to tilt the car upward when it makes a jump, like this:

http://www.streetcommodores.com.au/news/upload/jumps_VID.jpg

Is there a trigger action that can do that? Is there anything that will?

Again, thanks for all the help.

Darwin
 
You can send actor rotation commands using triggers to adjust the rotation of the actor representing the unit.

I'm doing something wrong here:

  • Actor - Send actor message (SetRotation 0.0 0.0 2.0 0.0 0.0 2.0) to main actor of unit Car
When I send a message to change unit scale, it works. So I know "Car" is referring to the right actor. But when I use the above trigger absolutely nothing happens. I've played with the numbers as well and they don't do anything.

Is that the right action?
 
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