I have a car game in which the car can run up a ramp and then fly through the air before landing.
Problem: as soon as the car becomes airborne it resets to a flat pitch (as if it were standing on flat terrain). This looks odd because the car appropriately pitches up while driving up a hill.
I swear there was a command to set the pitch of an actor before (I haven't programmed in about 9 months) but I can't find it now. It didn't work before anyway, but I hadn't tried everything yet.
Does anyone know what to do here?
Problem: as soon as the car becomes airborne it resets to a flat pitch (as if it were standing on flat terrain). This looks odd because the car appropriately pitches up while driving up a hill.
I swear there was a command to set the pitch of an actor before (I haven't programmed in about 9 months) but I can't find it now. It didn't work before anyway, but I hadn't tried everything yet.
Does anyone know what to do here?