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[Trigger] Trigger to Tilt A Unit?

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Level 3
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Nov 17, 2005
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I know it's possible to do, but I'm not sure how to do it...
In a RP map, once, I saw someone cause a blade master to walk completely upside-down while in the air.
I'm trying to do something similar, but instead to flip them half way.

First, the caster jumps to 1000 flying height (I know how to do this part)...
Then, it tilts 90 degrees forward.

Thanks, again.
 
Level 3
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You're certain?
I've seen it on a number of occasions.
How do certain special effects end up tilted 90 degrees then?
Like... Some maps have beam style spells, using like the resurrection caster model.
(EDIT)
I found another example, Archer flips upside-down in Fate/Another, and I opened up the model in an editor, it's not naturally upside-down.
 
Level 29
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You are both talking about animations. When a unit flips it simply uses an animation.
In other words, every movement a unit does is an animation. For example: Stand, Walk, Attack, Spell, etc.

If you want to create a new animation for a unit you will need to do some animation editing.
 
You can't edit pitch angles.

No natives exist to perform that specific action in the World Editor as far as we know. The person probably simply just created a different unit in the object editor and made it seem like he went to the angle because it went so fast.

Like a flip book. Tinki used this technique in one if his spells. It takes a while but is worth it if you want to change the pitch angle.
 

Dr Super Good

Spell Reviewer
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All effect rotation was done my a special model which you can rotate it via using an animation system and pausing the animation at the right rotation.

You ten attach you effect to the model and it faces the way you want.

Problem is that the rotation bugs if it was offscreen when it occured.
 
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