As I understand it, records are collections of variables. I have a long series of variable that refer to the abilities of my cars: e.g. weight, speed, max speed, and so on. I was planning on making each an array and then using the custom value of the car as the position in each array. For example, Player 3's car would be Car[3], with Speed[3], and so on.
I was told to put these in a "struct" which I believe is a record in the Galaxy Editor. I don't understand what that would do other than make it a little harder to program (i.e. having to click on the record first before each variable when filling out actions). Wouldn't each variable in the record still need to be a long array that links to the units somehow?
I apologize for the general question, but I did a search on the forums and couldn't find anyone who explained records.
Thanks,
Darwin
I was told to put these in a "struct" which I believe is a record in the Galaxy Editor. I don't understand what that would do other than make it a little harder to program (i.e. having to click on the record first before each variable when filling out actions). Wouldn't each variable in the record still need to be a long array that links to the units somehow?
I apologize for the general question, but I did a search on the forums and couldn't find anyone who explained records.
Thanks,
Darwin