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Cannon Commander 1.01c

Submitted by Illidan(Evil)X
This bundle is marked as approved. It works and satisfies the submission rules.

-== Cannon Commander ==-
By Sourc[e]x

Now compatible with patch 1.24b!

Map Information

Short description

Cannon Commander is a turn-based WarCraft III scenario developed by Sourc[e]x (Illidan(evil)x) for
The Hive Workshop's Speed Mapping Contest #1.

Cannon Commander has been designed for two players, but is also playable by just one.

As it's a turn-based game, it is playable by two players using a single computer (Versus Mode) as well.


Gameplay

Both player are each given the control over a cannon, and must, in turns, try to take down the other player's cannon.

A new random terrain is generated every round, or by request from the players.

The wind is here to mess with your projectiles, and especially in "3D Platform Mode" it's quite difficult to hit the target spot-on.
Pay attention to the flags and the blue wind speed indicator, as the wind will be randomized by every turn and can affect the projectile by quite a lot.


Modes

* Multiplayer:

One-on-one match between two players on multiple computers.
Activated immediately if two players are found (Computers does not count as players).


* Versus:

Singleplayer option. In this mode, two players can compete using a single computer.


* Practice:

Singleplayer option. Used for target practicing and for getting used to the controls.
The player has unlimited ammunition and the ability to randomize terrain and wind conditions at any given time.



Hotkeys

* General:
- W = Next Cameraset. (3D Mode)
- X = Previus Cameraset. (3D Mode)
- Q = Increase Power.
- Z = Decrease Power.
- D = Fine Tuning On/Off.
- E = Cycle Weapons.
- F = Fire Cannon.
- UP = Increase cannon elevation angle.
- DOWN = Decrease cannon elevation angle.
- LEFT = Rotate cannon left. (3D Mode)
- RIGHT = Rotate cannon right. (3D Mode)

* Multiplayer:
- ESC = Open request dialog.

* Singleplayer:
- ESC = Return to start menu.

* Practice Mode:
- R = Randomize wind conditions.
- V = Randomize terrain.


Screenshots

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]


Credits

• Metal tile ::: Punisher_x

• Everwood tree ::: Chris.

• Cloud model/texture ::: Born2Modificate

• Vector System ::: Anitarf

• Bound Sentinel ::: Vexorian

• Map music ::: Ubisoft (Rayman)

• Baveuse font ::: Ray Larabie

• The rest ::: Sourc[e]x

• JassNewGenPack ::: PitzerMike, SFilip, PipeDream and Vexorian



Changelog

1.00
• Initial release (contest version)

1.01
• Fixed a minor script glitch.
• Skies now moves in the direction of the wind.
• The 'food resource' now serves as a second projectile display.
• Preloading of units has been added.
• Two more weapon types has been added.
• 2D terrain is now "2D".
• Camera abilities is now visually disabled in 2D mode.
• Terrain can now be deformed by projectile impacts.
• Trees can now be destroyed.
• Wind strength has been adjusted.
• More comments added.

1.01b
• Fixed a minor bug where you could destroy the flag poles.

1.01c
• Patch 1.24b+ compatibility update


Keywords:
Cannon, Commander, turn, based, speed mapping, contest
Contents

Cannon Commander 1.01c (Map)

Reviews
Moderator
22:59, 2nd Apr 2009 by bounty hunter2: A very interesting and entertaining Mini Game, finely scripted and fun to play. It has some visual problems, however nothing much, thus, Approved with a 4/5 (Recommended) rating. Good job to the creator! You...
  1. Wazzz

    Wazzz

    Joined:
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    Okay, I am really happy to see the addition of new weapons :D

    Not quite what I was expecting, but I actually find the weapons you created to be better than, for example, the choice you get in Worms (so many weapons, but almost all of them explode! Samey :S). Mind you, sending an Old Woman at your enemies to watch her explode from suspected bowel mistreatment is somewhat entertaining :p.

    Having the timed one is interesting indeed, and the small one is cool, too. I wonder how many different weapons you could add with such an indepth tactical perspective? Perhaps, for a later version, there could be a Cluster Missile (heavily effected by wind, explodes to release missiles that do half damage [i.e. small missiles], does normal damage on impact), a Rolling Missile (half/normal damage, effected by wind normally/a little more, rolls along ground for a small distance... prlly not the best idea :p)... that's about it for now :p

    Although, you could make missiles like the Cluster Missile and Rolling Missile a little better (i.e. Cluster Missile effected normally by wind and Rolling Missile does normal damage and is effected normally by wind) in exchange for making them take more ammunition (or whatever you call the thing you use the food to represent :p). Just an idea, if it is used, I'd thing the Cluster Missile would prlly take 2 shots while the Rolling Missile would prlly take 3.

    All in all, nice map! Hope to see more weapons :p
     
  2. Vuormalainen

    Vuormalainen

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    fucking sick! :eek:
     
  3. danny-345o

    danny-345o

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    you need to update so it work with the new patch
     
  4. mikey4555

    mikey4555

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    Not working with the new update. >.>
     
  5. Illidan(Evil)X

    Illidan(Evil)X

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    I know..

    I'll need to go through every line of code in this to figure out why it isn't working on patch 1.24b.
     
  6. Explosive_Bread

    Explosive_Bread

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    Dang, this doesn't work anymore after the new patch.
     
  7. Illidan(Evil)X

    Illidan(Evil)X

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    Cannon Commander now finally works on patch 1.24b+

    Enjoy
     
  8. LostFlip

    LostFlip

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    WOW illidan you make maps that are so unique!
    i likey!
     
  9. pippo

    pippo

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    How do you change wc3 font??? o_O
     
  10. WONDERWOMAN

    WONDERWOMAN

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    The graphical interface is excellent, and is really good as mini-game. my vote 5/5, however it can be improved, I am currently making a map where each player builds towers for use in the same way that the cannons in this game.
    Try reducing the speed of the cannon ball so you can see the shadow crossing the field without the camera follows the projectile and the effect is better, also the random terrain can be improved believe me. After finish my map, you may test it and you will see of what i'm talking about. Not my intention to compare a map that still have not uploaded yet, I have seen your other maps and the ambience is really so good that it does not seem the warcraft game engine.
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

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    Cool !

    This is like worms or pocket tanks (actually like castles). You could do something advanced: change the cannons with a movable unit and make the terrain bigger and randomized (are you following me ?).
     
  12. Miss_Foxy

    Miss_Foxy

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    This map's so cute... Do make more maps!
     
  13. General Red HAwk

    General Red HAwk

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    A Very Cool Funny Map:alol::alol::alol: