- Joined
- Nov 20, 2005
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- 1,251
Is it possible? I heard it can be done by using either Bash or Critical strike, but none of these seem to work for me? Or perhaps i'm doing something wrong?
Critical Strike and Bash has a parameter called "Never Miss", it is normally set to "False", you can set it to "True".
It is most likely an issue with the attack type. Non-homing attacks don't bash or crit afaik. However, they also shouldn't miss against evasion. Maybe the issue is when shooting up cliffs?
Therefore catapult attacks hit people with evasion ability by themselves?
But the catapult attack here lands on target without dealing any damageand i mean EVERY target, even buildings(i gave to buildings a special ability which resembles evasion). That's what makes me think that the target's evasion is implied and that's why i need to bypass it. Do you think that the critical strike/bash is bugging it?
The terrain is flat.I would try removing the critical strike and bash. I don't think they work on non-homing attacks anyway.
I know that I've seen catapults in my map miss towers that are on high ground. There is a default 50% (I think - though it can be changed in the gameplay constants) miss chance when shooting up cliffs and that is what was causing them to miss. Is there any high / low ground differences?
0 against units with evasion, even though at this point i don't know if they would actually damage anything since every unit in the custom game has evasion, even buildings.Are they doing damage to anything or just doing 0 against units with evasion?
Are you seeing the word "miss" appear above the attacking units? This indicates their attack was evaded or whatever (it also appears when shooting up cliffs). Anyway, if you are not seeing it and the attacks are doing no damage still, it could be an issue with the targets allowed or splash radius. Maybe even the damage type is messed up if you've modified the gameplay constants for them.
Missed damage factor only applies to area attacks, you don't have to set it to 0 to avoid targeted attacks.
Missed damage factor only applies to area attacks, you don't have to set it to 0 to avoid targeted attacks.