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Any reason evasion is chosen over critical Strike?

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Hello,

When making new ability, why would one base it on Evasion rather than critical strike? I saw that Critical strike have dodge field, but evasion did not have critical damage field.

is there any reason to choose evasion over critical strike? does the damage calculation differ? does it differ in being True Random Vs Pseudo Random? or is there any other difference?

is there any difference between Bash, Critical Strike, and Drunken Brawler in terms of ability coding?

Thanks!
 
Well, I kinda explored the topic and found this quote.
but i thought a function of Critical strike in combination with evasion wouldnt that helpfull because i think the case is kinda rare and not really calculateable in a map with many units

This thread might be helpful.

Other than that, it's just a matter of preference, I guess. :P
 
Well: why would you use Critical Strike's evasion field over the Evasion ability? All it does it add extra fields that you're not going to use.
 
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