- Joined
- Feb 6, 2009
- Messages
- 50
I got to wondering. See I made it where all units on my map have the critical strike ability.
For this map all units have a 1% chance to deal 2x damage, and a 3% chance to dodge. (because critical strike gives both of those.)
this ability can level up, but I also have items that give a chance for critical.
I was just wondering how does the game calculated multiple critical chances?
I mean say there are 3 items with varying critical chances.
I have 3 of one item that gives a 2% chance, one item that gives a 25% chance and an item that gives say 15% chance, along with the ability above.
would it calculate based on the best of the 4? Would it calculate on which one was first in the object/ability list in the editor? Would it run it through each chance individually? or how would it calculate? because there are a billion ways it could potentially calculate it.
Thank you greatly in advance.
For this map all units have a 1% chance to deal 2x damage, and a 3% chance to dodge. (because critical strike gives both of those.)
this ability can level up, but I also have items that give a chance for critical.
I was just wondering how does the game calculated multiple critical chances?
I mean say there are 3 items with varying critical chances.
I have 3 of one item that gives a 2% chance, one item that gives a 25% chance and an item that gives say 15% chance, along with the ability above.
would it calculate based on the best of the 4? Would it calculate on which one was first in the object/ability list in the editor? Would it run it through each chance individually? or how would it calculate? because there are a billion ways it could potentially calculate it.
Thank you greatly in advance.