- Joined
- Jul 20, 2012
- Messages
- 83
So, as the title may say...
I'm working on a few abilities based on Drunken Brawler...
Some are changed to have a certain chance to do Critical Strike and also provide a few % to Dodge, while one should have Dodge chance and a chance to do bonus damage, not Critical Strike multiplier...
It might sound odd but as the Bash ability has data fields for a Chance to Bash and Bonus Damage, Drunken Brawler has also the field called Bonus Damage with 0 value because of using the Critical Strike...
Can I make an ability to be based on Drunken Brawler with Dodge and a chance to do Bonus Damage not Critical Strike (if I set the multiplier to 0)?
I'm working on a few abilities based on Drunken Brawler...
Some are changed to have a certain chance to do Critical Strike and also provide a few % to Dodge, while one should have Dodge chance and a chance to do bonus damage, not Critical Strike multiplier...
It might sound odd but as the Bash ability has data fields for a Chance to Bash and Bonus Damage, Drunken Brawler has also the field called Bonus Damage with 0 value because of using the Critical Strike...
Can I make an ability to be based on Drunken Brawler with Dodge and a chance to do Bonus Damage not Critical Strike (if I set the multiplier to 0)?