i want to use triggered evasion in my map and i planned to do it this way:
every unit, that has a chance to evade, has a 100% evasion ability
when a unit with that evasion is attacked, there are 2 possibilities:
1. the attacker gets true strike ability (hit)
2. true strike ability gets removed (dodge)
true strike is based on bash
the system seems to work so far but i havent done very much tests yet, so i would like to know if there are any known issues with this system
(note: all orb effects and other attack modifiers (crit, bash, etc...) are triggered, so that it cant collide)
every unit, that has a chance to evade, has a 100% evasion ability
when a unit with that evasion is attacked, there are 2 possibilities:
1. the attacker gets true strike ability (hit)
2. true strike ability gets removed (dodge)
true strike is based on bash
the system seems to work so far but i havent done very much tests yet, so i would like to know if there are any known issues with this system
(note: all orb effects and other attack modifiers (crit, bash, etc...) are triggered, so that it cant collide)