- Joined
- May 29, 2008
- Messages
- 139
This has been discussed before but most posts I found were pretty old, but I'm wondering if anything new with reforged has happened.
I'm trying to implement my own evasion system, so that some of my heroes can have affects like 'after dodging an attack, gain 100% damage'. As I see it there's two options:
I'm trying to implement my own evasion system, so that some of my heroes can have affects like 'after dodging an attack, gain 100% damage'. As I see it there's two options:
- Evasion Ability: Use an evasion ability with 100 levels with each level corresponding to an evasion amount.
- Problems: No trigger for detecting this miss.
- Damaging Event: Detect the 'Damaging' event and reduce the damage dealt to 0.
- Problems: Poison, bash, and other on hit effects still apply.