- Joined
- Jan 23, 2008
- Messages
- 334
Well I have run into a problem in my map, I'm making custom attributes for my hero's and I need an attribute to give the hero a higher chance to hit. But all the units in warcraft 3 start with 100% anyway. So to make it possible for units to miss all units had to be given evasion. Is there any possible way for me to increase the chance to hit a target that has evasion?
ex: if a units evasion was 100% and a unit that had a very high chance to hit attacked say like 50% the unit with 100% evasion would have a 50% of getting hit.
is it possible to achieve this without lowering the level of evasion or using critical strike as a hit ratio?
ex: if a units evasion was 100% and a unit that had a very high chance to hit attacked say like 50% the unit with 100% evasion would have a 50% of getting hit.
is it possible to achieve this without lowering the level of evasion or using critical strike as a hit ratio?