i think everyone know that Evasion is abi to dogde att
and Curse reduce accuracy of att
what if the evasion chance is set to negative like -10% , will that unit more 10%chance get hit (stack with another +% evesion)
or with -99999% (really big number) , will that unit always get hit no matter current evasion has
Another case if i curse unit with -99999% miss , will that unit nevermiss att.
Just like with Crit Strike nevermiss but dont have bullshit (override autocast ,ect).
btw , I am trying to create a autocast Searing Arrow that nevermiss , if anyone can help me.
Most of mechanic i already did with Dmg Engine system but i really like the Evasion of Wc3 because of reasons and dont want to recreate that with DE
-sound
-project miss
-highground miss
sorry for bad english
and Curse reduce accuracy of att
what if the evasion chance is set to negative like -10% , will that unit more 10%chance get hit (stack with another +% evesion)
or with -99999% (really big number) , will that unit always get hit no matter current evasion has
Another case if i curse unit with -99999% miss , will that unit nevermiss att.
Just like with Crit Strike nevermiss but dont have bullshit (override autocast ,ect).
btw , I am trying to create a autocast Searing Arrow that nevermiss , if anyone can help me.
Most of mechanic i already did with Dmg Engine system but i really like the Evasion of Wc3 because of reasons and dont want to recreate that with DE
-sound
-project miss
-highground miss
sorry for bad english