Dear Hivers,
I have this idea to create two abilities:
1. 'Chance to miss' (CM) on attack - first it is an ability like 'critical strike' and 'evasion' - it is always active. I would like to somehow imitate the effect the 'curse' spell does but to make that effect permanent (not expiring) and it should be on the unit itself not casted on others.
Ex.: Let's say a Grunt has CM 35% (or has 65% chance to hit), the ability is present on him the moment he appears (by any means) on the map. When the Grunt strikes and misses the message 'Miss' should appear above his head as it does with the 'curse spell'.
Should I use a hidden book and make a 'curse spell' with cast on self option with 9999 duration and 0 mana cost or should I do this in some other way?
(I know about the WE 'gameplay constants' - 'chances to hit option' and I am not going to use that one at all, as I will have variations of the CM ability having different chances to hit/miss for different units)
2.I would like to have an 'evasion' ability that shows instead of 'miss' text above a unit to show a 'dodged' text (I don't know if this can be done in the WE itself without triggering) and also this text should appear above the unit that dodged the attack!
If I am not mistaken currently 'evasion' causes the text 'miss' to appear above the unit that is attacking not the one that is dodging, no?!
So how should I do it with the 'evasion' I have no idea here!?
(I believe that these things can't be done without the usage of triggers but if there's someone who would like to prove me wrong, please DO so!)
I have this idea to create two abilities:
1. 'Chance to miss' (CM) on attack - first it is an ability like 'critical strike' and 'evasion' - it is always active. I would like to somehow imitate the effect the 'curse' spell does but to make that effect permanent (not expiring) and it should be on the unit itself not casted on others.
Ex.: Let's say a Grunt has CM 35% (or has 65% chance to hit), the ability is present on him the moment he appears (by any means) on the map. When the Grunt strikes and misses the message 'Miss' should appear above his head as it does with the 'curse spell'.
Should I use a hidden book and make a 'curse spell' with cast on self option with 9999 duration and 0 mana cost or should I do this in some other way?
(I know about the WE 'gameplay constants' - 'chances to hit option' and I am not going to use that one at all, as I will have variations of the CM ability having different chances to hit/miss for different units)
2.I would like to have an 'evasion' ability that shows instead of 'miss' text above a unit to show a 'dodged' text (I don't know if this can be done in the WE itself without triggering) and also this text should appear above the unit that dodged the attack!
If I am not mistaken currently 'evasion' causes the text 'miss' to appear above the unit that is attacking not the one that is dodging, no?!
So how should I do it with the 'evasion' I have no idea here!?
(I believe that these things can't be done without the usage of triggers but if there's someone who would like to prove me wrong, please DO so!)