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[General] Bypassing Evasion ability

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It is most likely an issue with the attack type. Non-homing attacks don't bash or crit afaik. However, they also shouldn't miss against evasion. Maybe the issue is when shooting up cliffs?
 

Dr Super Good

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Attacks which deal area damage should never miss part of their area damage. I think missed attacks will always land with their lowest area damage.

I do not think it is possible for cleave to miss either. It might miss the main target but units in the area of effect should still be damaged.

Arrow attacks using the Obsidian Destroyer's Annihilation Orb might also not miss units in its area of effect. It most likely can still miss the main target.

I think barrage missiles might also ignore evasion. The main attack will not though. Barrage missiles can also ignore armor from time to time although they usually will not.

I also recall seeing hero attacks enhanced with Orb of Fire dealing damage on misses. Once again the damage dealt is likely the minimal splash damage as the actual attack will still miss.
 
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It is most likely an issue with the attack type. Non-homing attacks don't bash or crit afaik. However, they also shouldn't miss against evasion. Maybe the issue is when shooting up cliffs?

Therefore catapult attacks hit people with evasion ability by themselves?
But the catapult attack here lands on target without dealing any damage :( and i mean EVERY target, even buildings(i gave to buildings a special ability which resembles evasion). That's what makes me think that the target's evasion is implied and that's why i need to bypass it. Do you think that the critical strike/bash is bugging it?
 
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Therefore catapult attacks hit people with evasion ability by themselves?
But the catapult attack here lands on target without dealing any damage :( and i mean EVERY target, even buildings(i gave to buildings a special ability which resembles evasion). That's what makes me think that the target's evasion is implied and that's why i need to bypass it. Do you think that the critical strike/bash is bugging it?

I would try removing the critical strike and bash. I don't think they work on non-homing attacks anyway.

I know that I've seen catapults in my map miss towers that are on high ground. There is a default 50% (I think - though it can be changed in the gameplay constants) miss chance when shooting up cliffs and that is what was causing them to miss. Is there any high / low ground differences?

Are they doing damage to anything or just doing 0 against units with evasion?

Are you seeing the word "miss" appear above the attacking units? This indicates their attack was evaded or whatever (it also appears when shooting up cliffs). Anyway, if you are not seeing it and the attacks are doing no damage still, it could be an issue with the targets allowed or splash radius. Maybe even the damage type is messed up if you've modified the gameplay constants for them.
 
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I would try removing the critical strike and bash. I don't think they work on non-homing attacks anyway.

I know that I've seen catapults in my map miss towers that are on high ground. There is a default 50% (I think - though it can be changed in the gameplay constants) miss chance when shooting up cliffs and that is what was causing them to miss. Is there any high / low ground differences?
The terrain is flat.

Are they doing damage to anything or just doing 0 against units with evasion?
0 against units with evasion, even though at this point i don't know if they would actually damage anything since every unit in the custom game has evasion, even buildings.

Are you seeing the word "miss" appear above the attacking units? This indicates their attack was evaded or whatever (it also appears when shooting up cliffs). Anyway, if you are not seeing it and the attacks are doing no damage still, it could be an issue with the targets allowed or splash radius. Maybe even the damage type is messed up if you've modified the gameplay constants for them.

Yeah, "miss" text appears above every other unit when they miss their attack, EXCEPT catapults, it seems. Damage and splash radius in the unit tab is ok.
I will check first by removing their critical strike ability, then having a look on the gameplay constants.

EDIT: tried to removing crit but still doesn't work, BUT... i went to gameplay constant and the line "missed attacks damage factor" is set to 0. I wanted every missed attacks(from normal units) to be completely void, so i set that to 0 in the first place. Do you think it is because of that? I mean, c'mon the catapult fireball goes directly on top of enemy heads and gets void. Is that normal? Can this be somehow tweaked?
 
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