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- Jan 30, 2013
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Burning Skies
Story "After Arthas and Kel'thuzad manages to defeat Antonidas and stole the Book of Medivh, they prepared to summon Archimonde, but the Kirin Tor will not give up without a fight, so Arthas decides to protect Kel'thuzad while he breaks the chains between both worlds to summon the Demon Lord." Unique Features [1] Dalaran-ish Terrain [2] More Variation of Troops for Both Sides [3] Different Scales of Difficulty [4] Additional Quests [5] New Skills and Heroes [6] 3 Players Gameplay [7] Endless Mode, show your best abilities to fulfill the task from the great Lord Archimonde Play-style Same as original, the duration however, can be chosen by the player in the highest slot in slot order (from P4 to P5 to P6), same as difficulty. Easy, Normal, and Hard Difficulty are now altered to fit the 3 player system. There's also an Endless Mode to test your talent, care to survive for hours against the human resistance and keep defending Kel'thuzad? Undead AI Notes [1] AI isn't really well made at the moment [2] AI won't be much of help exceeding 30-45 minutes, they're mostly crippled by then [3] AI don't use Heroes to Max, they did use them for bolstering defenses however. Changelog Battle Aura renamed into Destruction Aura
Destruction Aura increases 40% damage, up from 20% Destruction Aura is now part of Falric ultimate Death Strike now has 20% chance, up from 5/10/15% Leech now has 3 levels, up from 2. Captain Falric now has Flight of the Dead, a mass summon ability that summons 20 giant skeletons Renamed Norn to Master Norn Added more enemy building for Arthas side Increased Castle food provided to 100 from 50 New Advanced Combat upgrade for Gargoyle Gargoyle now has Slam and Ricochet, unlocked from Advanced Combat upgrade Daffa the Mage position is now slightly more forward during initial push Daffa the Mage and Archmages now has Water Rush ability that deals heavy channeled damage in waves Added another altar for the enemy spawns Death Guard now requires Black Citadel, down from Darkness Citadel Falric now start with an additional Death Guard Fixed AI heroes not using their abilities properly Hard now starts with level 1 Power of the Scourge Some tiles near the base are now possible to be engulfed with blight Turn all enemy gold mines to 'infinite' amount of gold Reduces initial pressure on Arthas' base Added one Cold Tower to enemy left and right bases Skeleton Elite Archer now has Precision upgrade that increases damage by 12 Enhanced Survivalism total upgrade level reduced from 100 to 20 Spectre now has Shadow Aim upgrade that increases damage by 4 and range by 400 Reduced Spectre's health from 100 to 75 Reduced Frost Wyrm's food cost from 6 to 5 Enemy heroes now learn skills as they level up Enemy heroes no longer get potion of healing and invulnerability, instead they get random consumables each attack Moved computer initialization to after difficulty selection from Map Init Recreate now has 600 seconds cooldown, increased from 300 Soul Hunger attack speed bonus reduced from 100% to 80% Changed Final Push codes New selection and health bars!
Falric tech tree : Abomination -> Death Guard Ghoul now Leech from attacks Increase Ghoul's health from 330 to 350 Ghoul automatically has Cannibalize Moved Cannibalize to Slaughterhouse for Arthas, removed for Falric and Norn Ghoul now has Leech New upgrade for Ghoul : Cannibal Power Reduced final rush assaults Gives proper sound for Falric Improves enemy units Increase Skeleton Champion health by 100 Increase Crypt Fiend health by 50 New special enemy heroes! Increase Meat Wagon damage against building by 200 Remove Fel Beast Improves Skeleton Champion's mana pool and regen Gives Recreate to Skeleton Champion Gargoyle HP increased from 410 to 425 Doubles the main gold mines amount Increased mana regen of Necromancer and Banshee Towers Removed Cripple from Necromancer Tower Added Unholy Aura for Necromancer Tower Added Trueshot Aura for Banshee Tower Changed Wave of Death Coils to Coil Wave REQUIRES PATCH 1.29+ New enemy hero : Arch Priest New icons for command card by The Panda FIXED A MAJOR BUG WITH UNIT MOVE RANDOMLY Norn now properly has Leech Aura Norn's Cursed Staff tooltip fixed Rush Archmages now gets Potion of Invulnerability instead of Stone Token Giant Skeleton Warriors now has Recreate Falric's Wave of Death Coils tooltip fixed Enemy rush heroes now gain all mana upon revival West Archmage now has Endurance Aura on Hard difficulty Norn's Skeleton Warriors now replaced with Giant Skeleton Warrior on all levels Increased Death Bolt damage from 50 to 80 Increased Player 10's bonus gold from 1000-2000 to 2000-3000 Increased Norn's Cursed Staff's mana gain from 1/2/3 to 2/4/6 Increase Rush Archmages revive time from 60 to 240 seconds Decreased Empower the Scourge mana cost from 150/187/234 to 140/170/200 Decreased Black Citadel build time from 140 to 120 Decreased Footman HP from 420 to 350 Decreased Knight HP from 800 to 700 Decreased Assault speed from 15 to 30 seconds interval AI now start with level 5 Power of the Scourge upgrade
Increased Necromancer Tower's Death Bolt cooldown from 1 to 3 seconds Fixes a bug with AI stop attacking randomly Fixes aesthetic of Skeleton Elite Archer Reposition one of Falric's Ziggurats and replace it with Spirit Tower Banshee Tower and Necromancer Tower now requires Black Citadel Changed Footman model back to default Greatly improves Captain and Adv. Cold Tower stats Added additional Captains and Adv. Cold Towers around Dalaran Removes Food Max from all difficulties Replaces Norn's Aura of Blight with Leech Aura Increases Death Sentence duration from 15 (7) to 30 (15) seconds KNOWN BUG : Acolytes and Ghouls were taken from their resource gathering activity near Kel'Thuzad when he was attacked by Footmen Credits Spellbound [Hive Workshop] for Voidspawn UI
The Panda [Hive Workshop] for Purple Command Buttons Falric Model by Alastor [Hive Workshop] Darkness Citadel by Frankster [Hive Workshop] [Removed on 0.2.0] PlatedFootman by HappyTauren [Hive Workshop] [Removed on 0.1.3] Parachute by Bisnar13 [Hive Workshop] Diablo I - Archbishop Lazarus, the Corrupted Advocate by Rubellu Sidus [Hive Workshop] Beta Footman by Blizzard Entertainment [Warcraft 3 Beta] Necropolis 4 Tier by Ujimasa Hojo [Hive Workshop] Necromancer by Direfury [Hive Workshop] Reincarnate (Raise Dead) by 00110000 [Hive Workshop] Arcane Barrack by Ujimasa Hojo [Hive Workshop] Human Lumber Mill by Ujimasa Hojo [Hive Workshop] PASTier3 by HappyTauren [Hive Workshop] [Removed on 0.2.0] Diablo I - Archbishop Lazarus, the Corrupted Advocate by Rubellu Sidus [Hive Workshop] Alternate Halls of the Dead by Ujimasa Hojo [Hive Workshop] [Removed On 0.2.0] Alternate Black Citadel by Ujimasa Hojo [Hive Workshop] Table by Bribe [Hive Workshop] Memory Leak Destroyer by MapperMalte [Hive Workshop] CSS by Doomlord [Hive Workshop] Parachute System by Haley [Hive Workshop] Hell_Master [Hive Workshop] aka Allain55X [Garena] UndeadImmortal [Hive Workshop] aka The_Optimizer [Garena] BreathingAcid [Hive Workshop] aka NeroisHere [Garena] ILH [Hive Workshop] aka ILHKevin [Garena] Rheiko [Hive Workshop/Garena] Hell_Master [Hive Workshop] aka Allain55X [Garena] Forsaken [Hive Workshop] Sylvie [Hive Workshop] LegendzKing [Hive Workshop] Corruption Blade by Hemske [Hive Workshop] Media "Let the images do the talks" ![]() ![]() ![]() ![]() DEVELOPMENT THREAD : [Defense / Survival] - Burning Skies |