- Joined
- May 31, 2019
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- 161
Hi.
This is in the interest of my War3 RoC Beta Restoration project.
I've got a few assets from the Beta MPQ that i tried to extract import into my maps but they all have different issues.
Thanks.
This is in the interest of my War3 RoC Beta Restoration project.
I've got a few assets from the Beta MPQ that i tried to extract import into my maps but they all have different issues.
- Ancient of Wind Portrait: This one has a different camera angle than in retail. When imported into the modern game, it doesn't seem to use the intended camera angle.
Graveyard:This one seems to have a few extra large pillars around it compared to retail. Retera's model studio crashes when trying to open it.Human Barracks:This one has different flags from retail because its 'Garrison' texture is slightly different. I used blp0to1 to convert the Garrison texture Retera's to update the texture paths, but it crashes in-game.Undead UI Console: Retera informed me that the Undead UI has a slightly yellower tint in the beta. I once again used blp0to1 but the converted textures in-game look like a garbled mess.Wisp Lumber Harvest Effect:TargetArtLumber.mdx This model also crashes in Retera.
Thanks.
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